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Jfernando1

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#161   2017-08-30 12:05          
Yeah, that'd be an interesting prospect.
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adnan54

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#162   2017-08-30 14:12          
@Zero - I have sent the C20 to a friend of mine, he's slowly working on it

@Princevolution - I'm going to do some bumpers like that soon (already made a cutted rear bumper :D )

@Sleepin mOnkey - LHD conversion is already in progress

@Alexkiller3 - It is on progress too, I'm just trying to do a special script for a digital speedometer

@KeeJay - R31 face swap already on the list
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Zero

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#163   2017-08-30 14:17          
Least its getting worked on.. I also like the idea of LHD conversion and a R31 face swap
Cars:
1997 Honda Civic Type R - B16B 182hp
1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp
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Princevolution

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#164   2017-08-30 17:28          
# adnan54 :
@Princevolution - I'm going to do some bumpers like that soon (already made a cutted rear bumper :D )

Obrigado my friend ! I love you ! :)
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Jfernando1

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#165   2017-08-30 17:30          
You added to his quote.
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adnan54

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#166   2017-09-25 18:28          
Some Uras wings made by

LossTunes Workshop






They're made for a ER34, but I adapted them to fit in the GTR trunk :D
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skip

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#167   2017-09-25 18:30          
# adnan54 :

They're made for a ER34, but I adapted them to fit in the GTR trunk :D

gibe vipka fashion))))

They look really nice btw, extreme qualitea

Jfernando1

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#168   2017-09-25 18:42          
Excellent. By the way, Adnan, can you help me with something. There aren't many parts available in the VS EK9 mod, and I noticed you had a single piece civic. Could you export the bumpers in the correct scale for me to .scx with paintability?

Thanks.
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Snowex

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#169   2017-09-25 18:57          
dem bolts yo
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Sleepin mOnkey

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#170   2017-09-25 23:26          
Sexy wings
Roleplay: A Importer that lives on texas and build cars for fun. CLICK HERE

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# Bigg Boss93 : Nice stuff
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adnan54

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#171   2017-09-26 03:15          
# skip : They look really nice btw, extreme qualitea
All credits goes to LossTunes tho, i have only made few changes xD

# Jfernando1 : Excellent. By the way, Adnan, can you help me with something. There aren't many parts available in the VS EK9 mod, and I noticed you had a single piece civic. Could you export the bumpers in the correct scale for me to .scx with paintability?

Thanks.
I don't know if it will be possible since i don't know the correct scale and materials from VS EK9
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Jfernando1

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#172   2017-09-26 06:56          
You can just use Zmod to import the bumper that's already there, scale it by 9850 in 3Ds Max, and then match the scale on the single piece. Also you can use whatever materials you have.

Added 1 minute later:

Scaling by 9850 after importing through Zmod into Max, gives you the original size. So scale up or down the single piece until perfect or near. Then separate the bumpers off.
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RedCarDriver

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#173   2017-09-26 09:31          
Ask JoeAlex for the materials and scale reference. He did some parts for the EK9 back in the day.

Alternatively, I have Edd's materials from his BMW E92 back when I made quarter-panels.

# Jfernando1 : Scaling by 9850 after importing through Zmod into Max, gives you the original size. So scale up or down the single piece until perfect or near. Then separate the bumpers off.
Not true - it's 10000%-10025% according to BB93.

Alexkiller3

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#174   2017-09-26 11:39          
It is 10000.I made a hood for focer by imporing the chassis 3d model and the hood fitted perfectly.
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adnan54

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#175   2017-10-11 23:50          
I've remodeled the BN Sports kit, now it is more accurate and looks way better :D

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Jfernando1

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#176   2017-10-12 06:37          
Nice work, Adnan. It looks great.

Also, in other news, have you tried the Civic bumpers?
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Princevolution

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#177   2017-10-13 04:27          
By the way a tommy kaira 25r would be nice too if you havent do that yet.





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Princevolution

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#178   2017-10-13 11:59          
# Princevolution : By the way a tommy kaira 25r would be nice too if you havent do that yet.

NVM,You've done the front bumper.But can you consider the tommy kaira cockpit meter

This post was edited by KeeJay (2017-10-13 12:51, 249 days ago)
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Alexkiller3

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#179   2017-10-13 12:38          
I love that spedo.But how the speed and the gear think will work.
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ALAN

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#180   2017-10-13 12:52          
It is possible with javas, but that'd require a lot of scripting

Jfernando1

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#181   2017-10-13 17:37          
I could give it a try?
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ALAN

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#182   2017-10-13 18:17          
Without any Java knowledge? I doubt so

Jfernando1

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#183   2017-10-13 18:33          
I have java knowledge. Or at least enough to use it in SLR:R.
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ALAN

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#184   2017-10-13 20:47          
Trust me, changing names in javas isn't Java knowledge. But sure, you can try ;)

Jfernando1

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#185   2017-10-13 21:16          
It's not just changing java names. But anyway, off the topic of underestimating.

So I'll attempt the gauge, and if successful, send it to Adnan.
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ALAN

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#186   2017-10-13 22:05          
It's not underestimating. I'm saying that nobody with common sense would try to do that (even though it sounds simple and I have an idea how could it be done; no Java skills though)

Added 44 seconds later:

Aaaadnan! Show us some bumpers now

Jfernando1

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#187   2017-10-13 22:11          
KJ:
"Aaaadnan! Show us some bumpers now"

How very polite. Anyway, I agree, Adnan, can we see more progress.
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adnan54

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#188   2017-10-14 01:58          
# Jfernando1 : Also, in other news, have you tried the Civic bumpers?
I've checked the EK9 updated by Razine & Joealex, it have all the bumpers from Forza 4 so idk why to export it again. (VS EK9 and my single piece EK9 comes from Forza 4, basically they are the same model with different uvw mapping).



About the digital speedo:
I think it is not that hard to script, but the way that i'm think it could be done require some patience
My idea is something like this:

public void updatevariables()
{
	the_car = null;
 	getCar_LocalVersion();
 
 	if( the_car && GameLogic.player && GameLogic.player && GameLogic.player.car && the_car == GameLogic.player.car.chassis ) // player is using this car
 	{
		float speed = player.car.getSpeedSquare();

		switch (speed)
		{
			case 1: //1km/h
			{
				setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0002r); //set render to 1km/h
				Thread.sleep( 250 ); // wait 0.25 s
				break;
			}
			case 2: //2km/h
			{
				setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0003r); //set render to 2km/h
				Thread.sleep( 250 ); // wait 0.25 s
				break;
			}
			case 3: //3km/h
			{
				setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0004r); //set render to 3km/h
				Thread.sleep( 250 ); // wait 0.25 s
				break;
			}
			.
			.
			.
			case 319: //319km/h
			{
				setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0320r); //set render to 319km/h
				Thread.sleep( 250 ); // wait 0.25 s
				break;
			}
			case 320: //320km/h
			{
				setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0321r); //set render to 320km/h
				Thread.sleep( 250 ); // wait 0.25 s
				break;
			}
			default: //0km/h
			setRenderType(cars.NIS_SkylineGTRVSpecII_02.speedo:0x0001r);  //set render to 0km/h
			Thread.sleep( 100 ); // wait 0.1 s
			break;
		}
	}
}
Of course i know that it wouldn't work in exactly that way, i just have started to learn programming few months ago so i'm still a noob xD
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Alexkiller3

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#189   2017-10-14 06:16          
Well that is a genius Idea but you will hav to do it 320 times.Lets say that the gauge takes values from
0-290 km/h.You have to do it 290 times.

Added 15 minutes later:

And something else.In the middle of the dash there is an display which says your gear.It is automatic transmission.Lets say that this is easy to make one automatic.But this how will work.

This post was edited by Alexkiller3 (2017-10-14 06:32, 248 days ago)
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RedCarDriver

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#190   2017-10-14 07:12          
Here's the script I wrote for the multiple-scale analog speedometer for the Audi A5/S5/RS5:


Give me a bit and I'll have a digital version, because believe me, I will have a digital speedometer available in the R33.

(Also, the only reason I used "switch / case / break" instead of "if / then / else" in that snippet of code I sent you is because it was easier. For most cases, it will be significantly easier to do what you want with if / then / else.)

adnan54

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#191   2017-10-14 07:37          
As i said, i'm still a noob at programming xD
I thought in using "switch case" because my teacher said that it works faster than "if else" especially when you have a lot of entries/values/variations
I don't know if it really makes a huge difference

I'm learning C++ btw
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RedCarDriver

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#192   2017-10-14 08:49          
It doesn't cause any significant speed problems in-game on my machine, but it might on yours.

Also consider that making it check 320 cases is computationally expensive anyway. It should probably just set the hundreds, tens, and units digits separately (using a modulus operator or something like that).

I'll have a digital speedometer added to the R33 (as a custom part) in short order. It should show you how to make this work.

(Now I really wish SLRR actually sent out the engine RPM to the Java files. If so, I could help you make an accurate script for the "kouki" R34 gauges with the multi-scale tachometer, and maybe even a digital gauge cluster too. Not to mention swap-able tachometers.)

Victor_F

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#193   2017-10-14 15:50          
Can you give Beta version BNR34? :D :D
Can't waiting, it's hard :P

RedCarDriver

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#194   2017-10-15 04:40          
Here's what I came up with for a digital speedometer. Note that this is completely un-tested and I could very well have made some errors. (I will, however, have it tested in short order.)

Also, this is for a "slot machine wheel" way of rendering the digits, where it rotates vertically. If you want to set it up another way, just change the code in setGaugeDigitPos. If you want to use different renders, look at the source code for my Crossfire wing (or for BB93's Community Rimpack) to see how to change the render of an object.

Alexkiller3

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#195   2017-10-15 06:30          
Do you know something.Adnan.Model first the gauge,make the texture and then we see about how it will work.
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Jfernando1

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#196   2017-10-15 09:03          
Okay. We'll see what we can do.

Added 26 seconds later:

That isn't in reference to me doing anything on the main mod, just trying to make a script for it.
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EliasFD3S

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#197   2017-10-15 09:59          
Nice work here , never seen that topic before lel (kill me )

Bigg Boss93

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#198   2017-10-15 15:27          
# Jfernando1 : Okay. We'll see what we can do.

Added 26 seconds later:

That isn't in reference to me doing anything on the main mod, just trying to make a script for it.

:)) :( :)) :( :)) :( :( :( :( :)) :)) :)) :( :( :( :( :(
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Jfernando1

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#199   2017-10-15 15:38          
?

I meant, in game, once the gauges are made, I/Anyone can attempt to make a script for it.

Anyway, BB, how's the Twingo?

Also, Adnan, are you going to try to get it working?
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holeecrab

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#200   2017-10-15 15:44          
or you know, you can ask it at their respective thread duh