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9kRPM

ar
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#41   2017-09-22 18:45          
Updated: September 22, 2017

Audi RS3 sound with DSG farts :D First 5 cylinder sound that i put in game, converted from Forza Horizon 3. Also is my first video on circuit, my driver skills aren't good in this type of track.



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Jfernando1

eu
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#42   2017-09-22 18:59          
Good sounds.
Click on it for RP.


JF1+Kondzixs RP; We have 12601£V currently.

Snowex

pl
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#43   2017-09-22 19:18          
Dem pops yO
Click on pic to open my RP!

9kRPM

ar
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#44   2017-10-16 15:20          
# Jfernando1 : Good sounds.

Thanks JF!

_____________________________________________________________

Updated: October 16, 2017

I'm back with this new sound converted from forza motorsport 4, still in progress, it lacks a limiter sound and maybe to correct some detail on the offload sounds.



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9kRPM

ar
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#45   2017-12-02 23:04          
Updated: December 2, 2017

What i did to get this "circuit" physics was increment the friction of the ground to get more grip, but the problem was that the car flips when you turn the steering fast, so i had to incement the gravity too. Now the problem is that yout car can broken easylie if you down a little ledge. And you cant drift cause the grip is too high.



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RedCarDriver

us
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#46   2017-12-03 00:37          
Aventador sounds good. 350Z sounds more like a Viper than a Z, weirdly enough, I think.

9kRPM

ar
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#47   2017-12-30 06:30          
# RedCarDriver : Aventador sounds good. 350Z sounds more like a Viper than a Z, weirdly enough, I think.

Thanks for your comment, i will try to improve the 350z sound.

____________________________

UPDATED: New sound mod released, waiting for the approval of the download page.

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9kRPM

ar
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#48   2018-02-18 05:20          
Leaving a bit of the sounds and working on some script ideas, I decided to do this Launch Control mod just for fun, since it doesn't make sense to use it because physics in slrr are shit (the more the tires spin, the faster you will accelerate).

Now from the block you have the "Launch" value and you can assign rpm values ​​between Idle and Redline. Basically, when you press the "R" key, the Redline RPM takes the Launch RPM value, and when you press again, the Redline RPM comes back to his original value. But there are some problems:

* Every time you activate/desactive the launch mode, the game freezes for less than a second, but you can noticed. It is caused by the call to the method "forceUpdate()", this method is neccesary to apply the redline changes ingame.
* When a vee block or engine (v8, v6, v12, etc) appears, the game crashes.
* I can buy a turbo or even a complete engine with turbo, but when a try to install the engine or the turbo in the car, the game chrashes too.

So, if anyone who really knows about the scripts of the game wants to help me, i will send the files.




This post was edited by 9kRPM (2018-02-18 05:39, 96 days ago)
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ALAN

pl
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#49   2018-02-18 12:25          
@RedCarDriver

hitman3695

au
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#50   2018-02-18 12:45          
# 9kRPM : Leaving a bit of the sounds and working on some script ideas, I decided to do this Launch Control mod just for fun, since it doesn't make sense to use it because physics in slrr are shit (the more the tires spin, the faster you will accelerate).

Now from the block you have the "Launch" value and you can assign rpm values ​​between Idle and Redline. Basically, when you press the "R" key, the Redline RPM takes the Launch RPM value, and when you press again, the Redline RPM comes back to his original value. But there are some problems:

* Every time you activate/desactive the launch mode, the game freezes for less than a second, but you can noticed. It is caused by the call to the method "forceUpdate()", this method is neccesary to apply the redline changes ingame.
* When a vee block or engine (v8, v6, v12, etc) appears, the game crashes.
* I can buy a turbo or even a complete engine with turbo, but when a try to install the engine or the turbo in the car, the game chrashes too.

So, if anyone who really knows about the scripts of the game wants to help me, i will send the files.



That is awesome. You should make it if you hold clutch key and acceleration it'll trigger the launch control, a bit more real world. Just a suggestion


Low is the way to go!

Runaeh

dk
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#51   2018-02-18 13:14          
what about real backfire, using nos effect, like calling for nos effect random ? also dope mods ;)

9kRPM

ar
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#52   2018-02-18 15:01          
# hitman3695 : That is awesome. You should make it if you hold clutch key and acceleration it'll trigger the launch control, a bit more real world. Just a suggestion


Partly it is a good suggestion. I lways use the clutch and accelerator together to do downshifts. But maybe I can make it work by holding "R" key and if you want you can set this key as the second clutch option, so you will have the normal clutch and the cluth+launch.

# Runaeh : what about real backfire, using nos effect, like calling for nos effect random ? also dope mods ;)

Thats a very good idea, but I think it's not possible without the base scripts. I only have the java files, but I will see what can I do.
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Runaeh

dk
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#53   2018-02-18 16:41          
might be a option to do in engines java idk script stuff ;)but a universial mod would be best ofc

9kRPM

ar
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#54   2018-02-20 03:14          
# Runaeh : might be a option to do in engines java idk script stuff ;)but a universial mod would be best ofc

It's "universal" because you don't need to modify any specific engine files. To make it work by holding press, I need the base scripts, the same to add the nitro effect as "backfire". And I managed to fix the crashes and the download post is waiting for approval.
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