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Pedro_Takumi

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#1   2013-02-03 15:48          
can someone help or guide me with this problem? with some mod cars the game slows down a bit when you press the brakes because i think its loading brake lights texture.
Can someone guide me fixing this? i revived my slr lately and i came across with this issue?

many thanks

"Success is 99% Failure"
Soichiro

Mario

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#2   2013-02-03 16:24          
That can't be fixed, the lighting takes a lot from the performance

Bigg Boss93

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#3   2013-02-03 16:36          
there is one way, remove from taillights cfgs the glow and the enlightened mesh
Harrison15 about PXRZ: he turns everything into a pretzel in his head




Mario

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#4   2013-02-03 16:47          
It's easiest to delete the "Flares.ptx" from maps\skydome\lensflare but in that way you lose the lightglows

Pedro_Takumi

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#5   2013-02-03 21:01          
# Mario : It's easiest to delete the "Flares.ptx" from maps\skydome\lensflare but in that way you lose the lightglows
Do i lose the glow ( glare) or the light it self?

For example, francos mx5 works like a charm, in opposition all skylines cars do that little stop.
Is this a care concept defect, a game defect,and can i fix without losing the light up function even if doesn't glow?

Can you see where want to get?

Thanks for your patience in advance

"Success is 99% Failure"
Soichiro

Mario

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#6   2013-02-03 21:37          
Franco's miata works like a charm cuz there is no glows on the taillight, only mesh show up when you brake.


Do it as Bigg Boss says, but delete only the lines for the glows and let the line for the mesh.

Pedro_Takumi

pt
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#7   2013-02-03 22:07          
Thank you guys, im gonna try it myself to see if i can do it alone, but i may ask for help later on,
Thank you so much

Added 9 minutes later:

i jus compared the two of them and i cant find the difference

Francos
# Vehicle importer wizard generated part configuration file #
# resource ID of this part: 0x000000C9
# resource alias of this part: "L taillights"

render 0x0000006F
mesh 0x00000070
click 0x0000010A

damage 0.10

# rear lights #
render 0x000000EA 0.000 0.000 0.000 0.000 0.000 0.000 ; CITY
flags 4

render 0x000000E8 0.000 0.000 0.000 0.000 0.000 0.000 ; BRAKE
flags 1

render 0x000000EE 0.000 0.000 0.000 0.000 0.000 0.000 ; REVERSING
flags 2


body 0.041 0.031 0.064 0.000 0.000 0.000 2.126 cars\racers\Duhen_data\meshes\_phys_L_taillights.scx ;0x0000003A
# total mass: 2.126 kg

category 2

slot 0.000 0.000 0.000 0.000 0.000 0.000 15 ; L_taillights
attach 0x00000006 15 ; chassis->L_taillights

# 'hatso lampa' deflector #
wing 4 -0.625385000 -0.028953200 1.750030000 -0.624018000 0.042677500 0.701082000 1.555245000 -0.250 0.666

eof


skylines
# Vehicle importer wizard generated part configuration file #
# resource ID of this part: 0x000000C8
# resource alias of this part: "R taillights"

render 0x0000007F
mesh 0x0000007E
click 0x00000102

damage 0.10

# rear lights #
render 0x000000F6 0.000 0.000 0.000 0.000 0.000 0.000 ; CITY
flags 4

render 0x000000F4 0.000 0.000 0.000 0.000 0.000 0.000 ; BRAKE
flags 1

render 0x000001FA 0.000 0.000 0.000 0.000 0.000 0.000 ; IDX
flags 32
body 0.005 -0.001 -0.007 0.000 0.000 0.000 2.000 cars\racers\EclipseGSX_data\meshes\_phys_R_taillights.scx ;0x00000047
# total mass: 2.000 kg

category 2

slot 0.000 0.000 0.000 0.000 0.000 0.000 27 ; R_taillights
attach 0x00000006 27 ; chassis->R_taillights

# 'R taillights' deflector #
wing 4 0.059593700 0.002964230 0.019934200 -0.001114150 0.132861000 0.958395000 2.869035000 -0.250 0.666

eof

Added 16 minutes later:

tried deleting the ptx but it remained the same

This post was edited by Pedro_Takumi (2013-02-03 22:32, ago)

"Success is 99% Failure"
Soichiro

RedCarDriver

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#8   2013-02-03 22:46          
Hey! I recognize your username from NFSCars! :D

As far as your game problem: By the looks of it, Skylines' car (whichever one it is) does not have any light flare objects either, unless there is a custom one buried in there somewhere. As a way of testing things, you might want to just comment out all of the light glow objects with #'s.

Added 1 minute later:

Change this:

# Pedro_Takumi : skylines
# Vehicle importer wizard generated part configuration file #
# resource ID of this part: 0x000000C8
# resource alias of this part: "R taillights"

render 0x0000007F
mesh 0x0000007E
click 0x00000102

damage 0.10

# rear lights #
render 0x000000F6 0.000 0.000 0.000 0.000 0.000 0.000 ; CITY
flags 4

render 0x000000F4 0.000 0.000 0.000 0.000 0.000 0.000 ; BRAKE
flags 1

render 0x000001FA 0.000 0.000 0.000 0.000 0.000 0.000 ; IDX
flags 32
body 0.005 -0.001 -0.007 0.000 0.000 0.000 2.000 cars\racers\EclipseGSX_data\meshes\_phys_R_taillights.scx ;0x00000047
# total mass: 2.000 kg

category 2

slot 0.000 0.000 0.000 0.000 0.000 0.000 27 ; R_taillights
attach 0x00000006 27 ; chassis->R_taillights

# 'R taillights' deflector #
wing 4 0.059593700 0.002964230 0.019934200 -0.001114150 0.132861000 0.958395000 2.869035000 -0.250 0.666

eof
To this:

# Pedro_Takumi : skylines
# Vehicle importer wizard generated part configuration file #
# resource ID of this part: 0x000000C8
# resource alias of this part: "R taillights"

render 0x0000007F
mesh 0x0000007E
click 0x00000102

damage 0.10

# rear lights #
# render 0x000000F6 0.000 0.000 0.000 0.000 0.000 0.000 ; CITY
# flags 4

# render 0x000000F4 0.000 0.000 0.000 0.000 0.000 0.000 ; BRAKE
# flags 1

# render 0x000001FA 0.000 0.000 0.000 0.000 0.000 0.000 ; IDX
# flags 32
body 0.005 -0.001 -0.007 0.000 0.000 0.000 2.000 cars\racers\EclipseGSX_data\meshes\_phys_R_taillights.scx ;0x00000047
# total mass: 2.000 kg

category 2

slot 0.000 0.000 0.000 0.000 0.000 0.000 27 ; R_taillights
attach 0x00000006 27 ; chassis->R_taillights

# 'R taillights' deflector #
wing 4 0.059593700 0.002964230 0.019934200 -0.001114150 0.132861000 0.958395000 2.869035000 -0.250 0.666

eof

And see if that helps.

Pedro_Takumi

pt
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#9   2013-02-03 23:06          
# Harrison15 : Hey! I recognize your username from NFSCars! :D

As far as your game problem: By the looks of it, Skylines' car (whichever one it is) does not have any light flare objects either, unless there is a custom one buried in there somewhere. As a way of testing things, you might want to just comment out all of the light glow objects with #'s.

Added 1 minute later:

Change this:


To this:



And see if that helps.

Golden days my friend, golden days, good old nfs4 was the first game i modded! still have the original CD

Thank you so much i will test it right away

Added 7 minutes later:

has i was thinking, this disables the lights completely, now i'm gonna run a few tests and see what i can get from this on
Many thanks

Added 7 minutes later:

once you enable the light it remains the same, the only reason i can see is the texture itself

This post was edited by Pedro_Takumi (2013-02-03 23:21, ago)

"Success is 99% Failure"
Soichiro

Mario

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Age: 121
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#10   2013-02-03 23:30          
so.. it lags from the textures, not from the light glows? whats your specs> i have realy realy old pc and have no problem at the night

Pedro_Takumi

pt
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#11   2013-02-03 23:34          
intel(R) Core(TM) i7 cpu Q740 @ 1.73 GHz
6 GB ram
windows 7 64
Nvidia GeFORCE GT 425M

Added 40 seconds later:

from what i can see it can only be the textures, seems to take a while to load

Added 23 hours 43 minutes later:

did someone experienced this issue?

Added 20 minutes later:

finally fixed, just turn off the lens flare in video menu for all of you with this problem
Thank you for all your help guys

Added 2 days later:

False positive, the problem persists. Turned of glare and headlight rays but it remaned the same, i can't see where the problem lies

This post was edited by Pedro_Takumi (2013-02-07 20:42, ago)

"Success is 99% Failure"
Soichiro