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terrytek

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#1   2016-08-27 16:09          
so i'm starting to think the fact my game has exceeded the total number of mods allowed is the reason why my game won't even start. it's like i'm on this edge of the line between stable and constantly crashing. is the number of mods the reason why my game refuses to start? because i just downloaded a few mods today but when i loaded up the game, it crashes. but yesterday i played the game, and it worked fine.

SVS

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#2   2016-08-27 16:25          
Try reinstalling all of your new mods one by one in order to find out if one of the mods is unstable.

Bigg Boss93

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#3   2016-08-27 16:27          
Something around 250 rpks total(incl original ones)
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terrytek

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#4   2016-08-27 16:31          
# Bigg Boss93 : Something around 250 rpks total(incl original ones)

wow, 250? hmm, i think i might have surpassed that. is it for every single version of slrr, regardless of who created it? or do some versions have higher limits?

Pinter

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#5   2016-08-27 17:11          
# terrytek : wow, 250? hmm, i think i might have surpassed that. is it for every single version of slrr, regardless of who created it? or do some versions have higher limits?
This limit is for 2.2.1mwm and only for 2.2.1mwm. Regardless of who made the game, everyone uses 2.2.1mwm.
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RedCarDriver

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#6   2016-08-27 17:41          
# Bigg Boss93 : Something around 250 rpks total(incl original ones)
255? That number would make sense.

I wasn't aware that there's any actual limit, besides how big your game gets in terms of memory usage, but that would make sense.

If you ever crack open a saved game or look at an error from a car, you can see that the dynamically assigned numbers in RPKs can go kind of high: an ID that is 0x0000011B or something locally becomes 0x0052011B.