Author Message

RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
V$: 86310
#23544   2013-04-03 16:32          
There is no hard-coded limit to how many RPKs the game can hold - if there is, it's 0xFFFF, or 65535. However, what inevitably ends up happening is that, as you add mods, there is a greater and greater chance of conflicts between mods. This is because several of the addon cars use scripts with the same names as the default cars (which should mean that the addon cars don't work at all, but they do work for some reason). The only way to fix it for sure is to give all of the cars unique names in the scripting, like I do with all of my mods.

I don't know how many other times this topic has come up, but here are two topics on GOM about it.