Addi, no matter how good your texture is, it really boils down to what the mesh underneath looks like. A flat mesh with a texture on it will always look worse than a see-through lens backed by a chrome underside. That's why the Forza cars' tail-lights all look so realistic - they use the latter approach.
If you want, I can try to whip up a lens texture for you. Then you can make it transparent and create a backing thing that looks like Mario's third pic (this one).
Roleplay set roughly in a fictionalized version of Phoenix, Arizona. The time varies, with a lot of flashbacks / stories told through old photos as well as flash forwards to later times, but is intended to be one continuous story. My character is about 5 years older than myself, and considerably richer. lol. I have a couple of other made-up characters for the RP too.
Current cars:
- Nissan Skyline GT-R V-Spec (BCNR33 1996 S2)
- Toyota Supra (JZA80 1993) - auto N/A; work in progress
Will the R33 ever be released? When? : The R33 is a long running work in progress that will be released when it's done, and not a moment sooner. I'm definitely being a perfectionist about this, but I want this to be the mod the community deserves and expects, not merely the latest in a set of stop-gap mods.
Will you be making a Mustang 2015 / S550? : Not after the large bunch of other stuff I'm planning to make is all done.
Is that your mod in those screenshots? : Is it the Skyline R33, the Audi A5, the Crossfire, the Supra JZA80 (with Bigg Boss93) or one of the ones I've released (like the Mustangs)? If so, yes. If not, probably not; search the GOM and VStanced downloads sections for it.
Mustang mod updates? : A new SN95 1995 Mustang mod is planned (the original wasn't mine); a Foxbody remake with LOD0 meshes is in the works, and will include more parts than the original version; and I am preparing updates to the SN95 2000, many of which are finished but not there yet.