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HeavyShell

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#1   2013-10-02 21:21          
Hey all, I was curious as to how difficult it would be to create a large mod for SLRR 2.3.0 LE to make it into what is essentially a PC sim racing game like GT or Forza.

Included in this mod would be:
- A high number of converted cars (Around 80) with multiple body styles. (IE: Hatchback and convertible) Most of what I'm looking for can be found in Forza 3 and Juiced 2.
- At least 20 custom tracks, probably mostly famous areas you would find in other mainstream career racing games.
- A high-ish number of stock rims for each manufacturer. (around 7 at least)
- Nullification of Valo City and the stock SLRR vehicles.

Can this be done, or am I shooting for the moon, and what tools would be needed? For a skills reference, I've previously converted around 98% of a car (Body and wheels, no textures) to Need for Speed Most Wanted. (The 2005 edition.)

E-Bullet

lt
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#2   2013-10-02 21:27          
It's not easy, but possible. Will consume lot's of time (I mean it). And won't work for everyone(That happens with any other mid to heavily modded slrr). Plus you can't do it all alone.

I have no business with people who won't give me a cake!

HeavyShell

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#3   2013-10-02 21:33          
Hmm... That's what I was afraid of. I might attempt to just do the cars first, and then later release them together as a pack. Also, what are the rules to modifying previously released cars? For example, if I was to add a couple of body kits and a sunroof to Infernal's New Beetle? Could I release that if I was to give credit? Thanks for the speedy reply and the good advice! :)

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lt
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#4   2013-10-02 21:34          
That depends of the mod owner. Contact with owner for permission first. ;)

I have no business with people who won't give me a cake!

HeavyShell

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#5   2013-10-02 21:42          
Alright, thanks! If nothing else, I do have the FM3 Beetle model I can use, I'll need to get the Juiced model too though since FM3's is a Turbo S and I would need a stock bumper set as well, and an RSi set but I may end up having to model that on my own... Which is bad because I can't model really, hehe. XD

How long would you say a simple model conversion takes? And would you mind adding me on Yahoo or Skype in case I have more questions? XP

E-Bullet

lt
Posts: 779

Location: Lithuania <<<
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#6   2013-10-02 21:49          
First of all start with easier mods like rims. To get to know RPK and what's what. Try tutorials >>>Here<<< (Addon rim for a starters(It's long but all the information is needed))
Then it's all about practice, time, patience and backups.
PM me your skype.I'll add you.

I have no business with people who won't give me a cake!

Mario

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#7   2013-10-03 09:32          
# HeavyShell : Hey all, I was curious as to how difficult it would be to create a large mod for SLRR 2.3.0 LE to make it into what is essentially a PC sim racing game like GT or Forza.

Included in this mod would be:
- A high number of converted cars (Around 80) with multiple body styles. (IE: Hatchback and convertible) Most of what I'm looking for can be found in Forza 3 and Juiced 2.
- At least 20 custom tracks, probably mostly famous areas you would find in other mainstream career racing games.
- A high-ish number of stock rims for each manufacturer. (around 7 at least)
- Nullification of Valo City and the stock SLRR vehicles.

Can this be done, or am I shooting for the moon, and what tools would be needed? For a skills reference, I've previously converted around 98% of a car (Body and wheels, no textures) to Need for Speed Most Wanted. (The 2005 edition.)


It's a damn Big project that need at least (imo) 1000 manhours at modding, so 4 modders and one year :)

Such a big projects are not realy possible, sadly. And team work projects easy failed too.

But here u can get the kick start for sl modding.It's no need nothing but free time;)