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AirOne

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#521   2018-09-26 11:54          

Autodesk 3ds Max 2016 sp1 / Corona Renderer 1.7.4 -> *LINK*

This post was edited by AirOne (2018-09-26 15:48, 146 days ago)

skip

ie
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#522   2018-10-05 19:09          




Konig Verdict
(first full rim model, pls dont be too hard on me :> )

Holy Shit Man

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#523   2018-10-05 21:20          
That's not bad, you could save some polies here and there and maybe add some depth, but it's good

skip

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#524   2018-10-05 21:39          
# ALAN : That's not bad, you could save some polies here and there and maybe add some depth, but it's good
yeah, i had a lot less but then boolean fucked with the mesh and i didnt want to go fixing it
the rim is fairly flat irl though, not like other wheels at all. Maybe it could do with a small bit more, but oh well.
thx

Bigg Boss93

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#525   2018-10-05 22:03          
Yours is quite thin compared to real ones, you should add 1/3 depth but anyway, other for what ALAN said, they look alright. :)
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



skip

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#526   2018-10-05 22:47          
it was hard to get the spokes thickness right, the only pic i had was fairly low res and was hard to tell where the spoke ended when i was modelling, but thanks anyway :>

skip

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#527   2018-10-06 22:19          




Axis Touring Cups, around 5k poly

boolean fucked the wire a bit

NoXX

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#528   2018-10-31 13:30          
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Macaron_Moon

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#529   2018-11-11 11:11          


Its not 3DS Max, but I wanted to showcase this, The lug area could be better tbh (I'm working on it)

Holy Shit Man

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#530   2018-11-11 12:15          
:O

Has Blender UX get better or it's still a total mess?

Macaron_Moon

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#531   2018-11-11 14:03          
# Holy Shit Man : :O

Has Blender UX get better or it's still a total mess?

Uhhh I really don't know, I don't have experience on other programs so I can't tell you for sure.

The 2.80 version is a bit of a clusterfuck for old Blender users though.

Bigg Boss93

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#532   2018-11-11 15:19          
That's not too bad, the hub is a bit screwed up and the polycount is just insane(at least for gaming use), you shouldnt use turbosmooth/meshsmooth or similar things.
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



Automotive Gaming

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#533   2018-11-12 22:26          

NoXX

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#534   2018-12-09 22:05          
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skip

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#535   2019-01-16 00:31          
Axis Se7en

fully scratch by me

Holy Shit Man

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#536   2019-01-16 09:51          
Damn, that looks good

Macela94

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#537   2019-01-22 20:46          
# Automotive Gaming :


Hmmm. :)

Edit: I need to clean up this mess.. I re-modeled my 156 by using 156 models from SCAR (game).


This post was edited by Macela94 (2019-01-22 21:02, 28 days ago)

Defiant

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#538   2019-01-25 01:09          










DEADMANE

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#539   2019-01-25 08:51          
Damn, your work looks rad!

IceD

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#540   2019-01-26 00:18          
# Defiant :
:awesome:

Defiant

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#541   2019-01-26 04:16          
Thanks

I'm not too great with wheels but here's what I made today


Macaron_Moon

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#542   2019-01-26 14:11          
Welp there's two ZE40's in SLRR now. Nice work Defiant

NoXX

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#543   2019-02-07 17:03          
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