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AirOne

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#521   2018-09-26 11:54          

Autodesk 3ds Max 2016 sp1 / Corona Renderer 1.7.4 -> *LINK*

This post was edited by AirOne (2018-09-26 15:48, 18 days ago)

skip

ie
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#522   2018-10-05 19:09          




Konig Verdict
(first full rim model, pls dont be too hard on me :> )

Alan Smithee

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#523   2018-10-05 21:20          
That's not bad, you could save some polies here and there and maybe add some depth, but it's good

skip

ie
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#524   2018-10-05 21:39          
# ALAN : That's not bad, you could save some polies here and there and maybe add some depth, but it's good
yeah, i had a lot less but then boolean fucked with the mesh and i didnt want to go fixing it
the rim is fairly flat irl though, not like other wheels at all. Maybe it could do with a small bit more, but oh well.
thx

Bigg Boss93

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#525   2018-10-05 22:03          
Yours is quite thin compared to real ones, you should add 1/3 depth but anyway, other for what ALAN said, they look alright. :)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)




skip

ie
Posts: 1229

Location: Ireland
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#526   2018-10-05 22:47          
it was hard to get the spokes thickness right, the only pic i had was fairly low res and was hard to tell where the spoke ended when i was modelling, but thanks anyway :>

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ie
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Location: Ireland
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#527   2018-10-06 22:19          




Axis Touring Cups, around 5k poly

boolean fucked the wire a bit