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JDMxOPPRESSIONx

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#1081   2018-01-16 01:05          
# amilmand : You got the original Track.java or the default non-mwm one?
If it is your original can you post it (through pastebin preferably)

Yeah, it's the one from the original zip file. I'll post that now.

Added 4 minutes later:

# amilmand : You got the original Track.java or the default non-mwm one?
If it is your original can you post it (through pastebin preferably)

*LINK*

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amilmand

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#1082   2018-01-16 01:17          
Try this:
I'm very interested if it changes anything (in the garage it wont but on a track)
LINK

JDMxOPPRESSIONx

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#1083   2018-01-16 01:27          
# amilmand : Try this:
I'm very interested if it changes anything (in the garage it wont but on a track)
LINK

Okay, for the most part, you fixed it to a useable level. If you can't do much more I wont stress over it. But from a distance the car still bugs.

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amilmand

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#1084   2018-01-16 01:33          
I edited this line:(line 867)
cam = new GameRef( map, GameRef.RID_CAMERA, pos.toString() + "," + yTemp.toString() + ",0x02, 1.0,0, 0.01", "external track cam" );
to
cam = new GameRef( map, GameRef.RID_CAMERA, pos.toString() + "," + yTemp.toString() + ",0x02, 1.0,0, 0.1", "external track cam" );

that 0.01 which is now 0.1 is the near clipping plane try an even higher number (you wont be able to go much higher though because objects will start to disappear near the camera but try it out)

in the same directory there is a Garage.java there should be a similar line you can change this number there too.

JDMxOPPRESSIONx

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#1085   2018-01-16 01:59          
# amilmand : I edited this line:(line 867)
cam = new GameRef( map, GameRef.RID_CAMERA, pos.toString() + "," + yTemp.toString() + ",0x02, 1.0,0, 0.01", "external track cam" );
to
cam = new GameRef( map, GameRef.RID_CAMERA, pos.toString() + "," + yTemp.toString() + ",0x02, 1.0,0, 0.1", "external track cam" );

that 0.01 which is now 0.1 is the near clipping plane try an even higher number (you wont be able to go much higher though because objects will start to disappear near the camera but try it out)

in the same directory there is a Garage.java there should be a similar line you can change this number there too.

Now just seems to crash my game on startup again.

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amilmand

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#1086   2018-01-16 03:42          
Well you either made some bad changes to the java files or this is an rpk load order related issue lets hope it is not.
We assume this is java related:
Delete the error.log from your slrr root dir (it will be full of junk by now as it appends to this file every error it finds and does not clear it on startup or ever for that matter)
Run slrr if it crashes open the error.log and it will tell you what its problem is, but as it worked before I'm almost sure it will point you to the lines you edited.

JDMxOPPRESSIONx

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#1087   2018-01-16 03:52          
# amilmand : Well you either made some bad changes to the java files or this is an rpk load order related issue lets hope it is not.
We assume this is java related:
Delete the error.log from your slrr root dir (it will be full of junk by now as it appends to this file every error it finds and does not clear it on startup or ever for that matter)
Run slrr if it crashes open the error.log and it will tell you what its problem is, but as it worked before I'm almost sure it will point you to the lines you edited.

Cleared it, crashed again, here's what it gives me:

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amilmand

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#1088   2018-01-16 03:58          
Alright... hmm
It seems somehow your sl/scripts/game/Vehicle.class file disappeared go to your trusty archive from whom you got the Track.java and copy the Vehicle.class in the directory stated (sl/scripts/game/)

JDMxOPPRESSIONx

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#1089   2018-01-16 04:05          
# amilmand : Alright... hmm
It seems somehow your sl/scripts/game/Vehicle.class file disappeared go to your trusty archive from whom you got the Track.java and copy the Vehicle.class in the directory stated (sl/scripts/game/)

Giving me the same error. and By the way I appreciate all the help you are giving me, I appreciate it a lot. I am new to this community and it definitely makes me want to stay. :)

Added 2 seconds later:

# amilmand : Alright... hmm
It seems somehow your sl/scripts/game/Vehicle.class file disappeared go to your trusty archive from whom you got the Track.java and copy the Vehicle.class in the directory stated (sl/scripts/game/)

Giving me the same error. and By the way I appreciate all the help you are giving me, I appreciate it a lot. I am new to this community and it definitely makes me want to stay. :)

Heart shaped kisses, I really miss my mistress And it's 666, evil
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amilmand

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#1090   2018-01-16 04:15          
Huh. Strange so there is a Vehicle.class in the sl/scripts/game/ and still... but if it so insists we can give it the Vehicle.java .
LINK

(But consider using a more stable compilation of Slrr like this: LINK as it seems your setup doesn't really want to live in its current state, so to speak)

JDMxOPPRESSIONx

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#1091   2018-01-16 05:01          
# amilmand : Huh. Strange so there is a Vehicle.class in the sl/scripts/game/ and still... but if it so insists we can give it the Vehicle.java .
LINK

(But consider using a more stable compilation of Slrr like this: LINK as it seems your setup doesn't really want to live in its current state, so to speak)

Thank you so much, this seemed to work. I would've never guessed.. I appreciate helping me through this man.

Heart shaped kisses, I really miss my mistress And it's 666, evil
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amilmand

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#1092   2018-01-16 11:24          
You are very welcome.

JDMxOPPRESSIONx

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#1093   2018-01-16 23:16          
Anybody Else have an issue with the VStanced Springs literally not being able to be removed?

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marcus915

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#1094   2018-01-17 04:08          
Need some help p l s

When I try to load in this specific map, I get to loading, and then it renders usually a couple parts of my car and then crashes. Anyone else that's used the map hasn't had this issue and it throws this error code. Any help would be appreciated thankss

(The red Altezza is just the background photo for the map and the blue part is my car thats attempting to load in)



!Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::callMethod: "Ljava.game.Cooldown_map_Options;opt5(Ljava.lang.String;)" not found

java.game.Cooldown_map_Options:osdCommand (line:381)
java.render.osd.Gadget:sendMessage (line:211)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)
//C o o l d o w n\\
JFERNANDO1 SHUT THE FUCK UP

Bigg Boss93

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#1095   2018-01-17 14:19          
Have you got some render meshes in it(v4)?

Could you paste the java content(within code and spiler tags)?
Harrison15 about PXRZ: he turns everything into a pretzel in his head



marcus915

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#1096   2018-01-17 22:03          
Yes, can do.

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skip

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#1097   2018-01-20 12:09          
I'm having problems with 3DS Max.
When I'm importing a 3ds file of the map I'm making I'm getting a 3dsimp error, causes it to force close too. Happens with every file. The said file opens in 2009 so if there is any way to get Invictus export plugins into 2009 it would be better.
Any help?

ALAN

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#1098   2018-01-20 12:24          
Use obj ;)

Bigg Boss93

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#1099   2018-01-20 14:01          
# marcus915 : Yes, can do.



# marcus915 : !Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::callMethod: "Ljava.game.Cooldown_map_Options;opt5(Ljava.lang.String;)" not found

java.game.Cooldown_map_Options:osdCommand (line:381)
java.render.osd.Gadget:sendMessage (line:211)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)

It is obviously looking for opt5, for some reason, as i could see there's no opt5 in your java so i really have no clue what's going on. Are you sure that's the java you were using when that happened?

Added 51 seconds later:

# skip : I'm having problems with 3DS Max.
When I'm importing a 3ds file of the map I'm making I'm getting a 3dsimp error, causes it to force close too. Happens with every file. The said file opens in 2009 so if there is any way to get Invictus export plugins into 2009 it would be better.
Any help?

It's in the download area, tools section, comes together with the TrackWizard 2.0
Harrison15 about PXRZ: he turns everything into a pretzel in his head