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theblockishot

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#961   2017-04-20 19:53          
Sorry for asking so many questions but how does this work

public void addStockParts( Descriptor desc )
{
// stock 1 stuffs //

if (desc.power > 0.0)
{
stock_parts_list_E = new int[2];
stock_parts_list_E[ 0] = parts.engines.Einvagen_Duhen_Ishima_Focer:0x000000DFr; // "IshiBox 2.4L I4" //
stock_parts_list_E[ 1] = parts:0x000053FFr; // "stock battery" //
}

In this you see there the stock parts list only has the block but in game the whole engine builds but if you change it to anything else for example, the nonus engine it only loads with the block in game and you have to add each part to the stock part list individually. How does it work?

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Uncle Benon

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#962   2017-04-21 05:31          
How do I install MrSir's 326Power coilovers (LINK) without having SLRR crash on me whenever I check the shocks?

Bigg Boss93

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#963   2017-04-21 05:48          
# theblockishot : Sorry for asking so many questions but how does this work

public void addStockParts( Descriptor desc )
{
// stock 1 stuffs //

if (desc.power > 0.0)
{
stock_parts_list_E = new int[2];
stock_parts_list_E[ 0] = parts.engines.Einvagen_Duhen_Ishima_Focer:0x000000DFr; // "IshiBox 2.4L I4" //
stock_parts_list_E[ 1] = parts:0x000053FFr; // "stock battery" //
}

In this you see there the stock parts list only has the block but in game the whole engine builds but if you change it to anything else for example, the nonus engine it only loads with the block in game and you have to add each part to the stock part list individually. How does it work?

That's basically a shortcut for another list in another file(an engine kit), you cant sadly use out of stock cars unless you rescript the thing, which makes it longer than just writing part by part what you need in your java.

Just check any mod by me or Harrison or Jaziba or whoever did good mods and you'll see how it has to be done :P

Added 1 minute later:

# Uncle Benon : How do I install MrSir's 326Power coilovers (LINK) without having SLRR crash on me whenever I check the shocks?

I dont have that so i cant help
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



theblockishot

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#964   2017-04-21 21:46          
Ok thanks again

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Sleepin mOnkey

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#965   2017-05-03 01:03          
Is hard to rename a mod because i downloaded a mod that has the same name of one that i got installed here but they are different
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ShadowTuner

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#966   2017-05-03 01:07          
Where can i suggest tips for the website itself? I got a good idea ( or atleast i think it's a good one ) but i have no clue where to drop it....
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Pinter

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#967   2017-05-26 15:42          
How do i get a .wav files media ID?
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Lagano

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#968   2017-05-26 18:43          
It's in the engine's RPK, but you have to convert it to RDB to see it.

KeeJay

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#969   2017-05-26 18:51          
# ShadowTuner : Where can i suggest tips for the website itself? I got a good idea ( or atleast i think it's a good one ) but i have no clue where to drop it....

It's here *LINK* :)

Zero

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#970   2017-05-26 19:48          
I want to know how to convert AC maps into SLRR if its possible? Silly question i know but i cant seem to find anything on it.
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KeeJay

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#971   2017-05-26 20:03          
> kn5 converter
> Max 5
> deal with lots of polies and textures
> export
> done

Zero

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#972   2017-05-26 21:02          
Would try but that's a lot of things I'm gathering. I'll try if I have time
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