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amilmand

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#149406   2018-09-19 11:25          
holeecrab:
bypass the 400k+ poly limit for the map
I've been thinking about this and there are tools out there (namely this: LINK) that you can use to edit map-rpks directly long story short you can make a two(or more) rpk map with this from two normal map-rpks you create in the usual way (track wizard or something like that):

You should decide on a parent map-rpk (this will be the one you put the player into with a new GroundRef( ... ); call in a Track)
The child rpk(s) should be edited:
-Turn the map into an rdb2 with the tool above
-Add the parent rpk to the external references
-Set the SuperID of the GroundRef definition in the child rpk to
the GroudnRef definition in the parent rpk (these (GroundRefs) are usually the 0x00000001 TypeIDs in modded maps)
-Set the AdditionalType to 1
-Set the IsParentCompatible to 1
-Turn the edited rsd2(s) into an rpk and replace the original

That is basically it not a big hassle (the position of the maps should be set in 3dsmax to line up nicely they will both be placed with the same origin)
(You can check out the alignment with any of the MapEditor programs I posted by choosing Render and opening the parent rpk and adding the others with AddRender)

Here is a quick example adding LimeRockPark to the WeekendDrive map: