Author Message

amilmand

00
Posts: 259

Location: ---
Occupation:
Age:
V$:
#147128   2018-08-08 10:19          
I have some further questions because performance is incomparably better with the mod on my end (and it is rightfully so I made a lot of fps/loading related modifications (I thought for the better))
Are you using the latest stuff?
Are you running the game with the provided Slrr_GI.exe?

What installation are you using? If its heavily modded and I cant recreate it try and install a clean LightEdition or BB's pack and apply the MWM version of "the bits" on it and see if it also happens with a clean setup
(to compare run the game with the Slrr_GI.exe a bit exit then rename the d3d9.dll to something else (NOT_d3d9.dll) and try it with the original exe the difference should be apparent)

As far as I can tell the exe in BB's pack only has the "application can handle large addresses" flag set and nothing else regarding memory which is set in the Slrr_GI.exe aswell (the game will crash at around 3.7GB of memory allocated) and there isn't really anything more to do
if you really struggle with memory consumption consider adjusting the cfg_mem_texture_max, cfg_mem_vertex_max (lowering them).
Do you know of anything else in BB's exe?