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ILLKING

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#1   2013-10-12 19:42          
Well, not sure how this is gonna end up but I'll give it a go. I know some mods are somewhat "incomplete' so to speak "scripting errors, showing up as just a bare chassis, no engine ect." None the less, I appreciate them all! I was toying with the idea of maybe fixing up a car or any mod a day or something along those lines. Not many new mods lately so why not improve upon what's out already :D ? This will be for 2.2.1mwm only as that is the only version I've been messing with. Not sure of the best way to do it, maybe the most requested car or a poll, hell just throw suggestions in the thread B) I managed to get a fully playable valo city and roc with a ton of mods from doing this. I replaced all stock cars with mods in the process as well. Any interest?

dicio_cross

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#2   2013-10-13 11:57          
valo city
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ILLKING

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Posts: 130

Location: United States
Occupation: ILLKING
Age: 33
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#3   2013-10-14 01:01          
You would need all mods installed to be properly scripted and non conflicting. I have a bunch of wip and experimental mods in my game at the moment that would otherwise cause crashes on anyone else's install, so I can't upload my personal fixed cars at the moment. I can re-script requested mods 1 by 1 however

Initial Beebs

ie
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#4   2013-10-14 15:48          
In terms of scripting, what will you do?
I just wanna know, I'm curious.
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ILLKING

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Posts: 130

Location: United States
Occupation: ILLKING
Age: 33
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#5   2013-10-14 17:26          
Some mods still use the original slrr cars scripts, javas and references, names ect which causes the game confusion and crashes. I will re- script the javas and rpk so that the mod does not conflict with the stock slrr cars and causes a crash. For example if the car is a supra, it will not have an einvagen maincfg and class file. It will have a corresponding supra cfg and class file. Thats just 1 small example. This has to be done in the rpk as well as the cfg, class and java files and it must be definined as a CUSTOM car in the models java src file rather than an slrr car. I found that doing so with atleast all of the core files for a mod, makes it much more stable.

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ie
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#6   2013-10-14 18:18          
Oh, nice man. I actually hate when simple things crash the games.
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ILLKING

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Posts: 130

Location: United States
Occupation: ILLKING
Age: 33
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#7   2013-10-14 21:20          
Since the bairen and its unfinished models is a issue, I've scripted the r34 mega mod (I think that is what is's called) to replace the bairen. I'll see if I can get permission to upload that sometime today or tomorrow. Also by replacing the Bairen, or any stock slrr car with a mod that is installed already, you'll have room for that one last mod that you couldn't add if you were over the rpk limit :D

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ie
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#8   2013-10-14 22:04          
Dude that's nice :awesome:
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