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RocketBunnyS13
Posts: 418
Location: Philippines MNL Occupation: Yes I ruin cars Age: 35 V$: wat |
#521 2019-08-03 14:29 |
Hey amilmand! Big fan of your work! Was just wondering about the description in your SLRR Exhaustive Bits post
-Automatic memory freeup in the non-reshade version (on entering the garage) What about the Reshade version, is there an option to free memory up too? Thanks in advance |
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s t a y c l a s s y |
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muhdaffa25
Posts: 46
Location: United Kingdom Essex Occupation: Age: 29 V$: |
#522 2019-08-16 17:59 |
The wheels ain't even rotating and turn
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gorgoil
Posts: 271
Location: Portugal , "Oh Cristiano Ronaldo" Island Occupation: Valo City Drag Racer/Organizer Age: 27 V$: 0 |
#523 2019-08-16 22:12 |
# muhdaffa25 : The wheels ain't even rotating and turn lower the lod detail or make it higher |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#524 2019-09-27 21:57 |
It has been ages but such is life anyhow,
lildemon:This is bogus, Slrr just failed to initialize nothing to do try to open it up again lildemon:You are not using the patched exe Slrr_GI.exe needs to be run that is where that function is defined. mehgeme: Yeah... work though maintaining a proper deployment and whatnot its just two files so you know simple enough but I dont think there is anything crucial in the update anywho. RocketBunnyS13:Reshade takes care of that on multiple triggers I think the way it works is just that it sets the max mem limits for models and textures to 0 so the game cleans up what it can thats it, two ints set to 0 and then back to whatever the value should be (or is set in resahde) muhdaffa25:Right. I honestly have not noticed that like I just never look at the wheels /s gorgoil:Thanks! This post was edited by amilmand (2019-09-28 01:02, ago) |
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amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#525 2019-09-28 00:59 |
This may be of interest to some other people too maybe
Gorgoil asked for a way to set the max rpm more dynamically than to set it on the block and then updatevariables the chassis: Ok I figured it out I think The actual max rpm the game uses is in the runtime dyno data there is a pointer to it on the offset 0x1FBC from the base native chassis pointer the 6th float is the max rpm in the runtime dyno data so to query: RawEdit.getF(RawEdit.getI(player.car.chassis.getIndexedAddr(0x1FBC))+24);to set RawEdit.setF(RawEdit.getI(player.car.chassis.getIndexedAddr(0x1FBC))+24,7000,0); proof: This post was edited by amilmand (2019-09-28 01:07, ago) |
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adnan54
Posts: 289
Location: Brazil Occupation: student Age: 25 V$: |
#526 2019-09-28 19:30 |
yay
now we can do a launch control mod |
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Something wrong is not right.
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