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ijdevil

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#1   2012-05-25 02:06          
I have a Subaru STI in the game and the car package comes with some pretty bad-ass spoilers...I wanna separate them from the car package and create a stand alone Spoiler Package...any advice? Thank you!

Added 2 hours 54 minutes later:

Ok I got apart of My problem squared away. Now I need to find out how to make parts compatible with other cars (make it a universal add on part). I don't know if I gotta change some thing in the .cfg or .rpk, maybe the .java?

This post was edited by ijdevil (2012-05-25 05:00, ago)

Bigg Boss93

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#2   2012-05-25 08:30          
use the rpk creator ;)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

ijdevil

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#3   2012-05-25 13:55          
# Bigg Boss93 : use the rpk creator ;)

How do I make it compatible with every car....I modeled the .javas and .cfg after the juiced 2 wing pack. Do I need to edit the .rpk

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#4   2012-05-25 15:35          
I suggest to make a brand new rpk using rpk creator and resource converter.

For do this you need scx, tex**, cfg and java of the part you want make standalone, then, create a new folder with all subfolders and files(example: ...\SLRR\parts\MyParts\meshes - ...\MyParts\scripts - ...\MyParts\textures) so open rpk creator and select files, set what catalog part you need(in rpk creator there is a button that make you choose which catalog section is associated to which java, so you can make it compatible with all cars that have a slot of that type).

After do this, the rpk creator open a new page with the rpk ready to work, so copy one rbd from yor parts folder(anyone, no matter if was of a wheel pack or a muffler pack) and paste to the resource converter folder(create one where is only the res converter files), open the res_converter.exe and resdecode the rpk in rbd.

Now you need to copy the rpk created by the rpk creator to the rbd(be sure of overwriting all what was in) and save, change the name of the rbd in what you want is his name and resconvert back to rpk. now the rpk is ready to work, so needs only to be dropped on the parts folder with relative files folder(as the example, ...\SLRR\parts\MyParts\ and ...\SLRR\parts\MyParts.rpk).

** you can use the rpk creator without tex file too only difference is that without it the rpk will be createt without loading order, so you need to copy from the original rpk.


if you dont understand something or need more help, send me a pm ;)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

ijdevil

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#5   2012-05-31 02:56          
I keep getting the crazy error....

Error: Value cannot be Null
Parameter Name: Item

I got it to work on one spoiler but went back to do it again and wouldn't work

Bigg Boss93

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#6   2012-05-31 03:07          
I think it is related to lack of .tex file, try to create .tex files and rename them the same way as those .scx who do not have(make a clean tex file, with anything typed in)

Added 51 seconds later:

then restart rpk creator and do all the procedure

Added 58 seconds later:

oher way, can be that you have not selected the catalog position for all parts...
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

Psychoblasting

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#7   2012-05-31 09:50          
i have the same problems as he is having and i do have .tex files but where do i put them in Rpk creator? :)

Bigg Boss93

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#8   2012-05-31 11:39          
are auto-selected whenyou select meshes(this is why scx and tex need the same name)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

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#9   2012-05-31 11:46          
they do have that but i do still get that error :o and i have selected texture scripts javas also what catolog i want it to be in.

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#10   2012-05-31 11:53          
have you selected sl folder in the first rpk editor page? moreover, have set correct adresses for mesh, texture and scripts(ever in first page)?

Added 2 minutes later:

ps: happened only one time to me, i restarted the pc and magically it restart working... :/
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

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#11   2012-05-31 12:08          
yes i selected all that stuff to..

ijdevil

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#12   2012-05-31 13:07          
i found the my problem....the .scx files are there but the one spoiler i did get to work had a .tex file too. The rest don't have one. To test my theory I did the process with a rim pack with both the .scx and .tex and worked fine everytime.

Now I need to find out how to convert the .scx to .tex. Almost there people! Please help..

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#13   2012-05-31 13:59          
wait what why are you going to convert scx to tex? :s that isnt possible..

Added 34 seconds later:

you need to make .tex files ! not convert scx to tex

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#14   2012-05-31 15:44          
# mettanol344 : :s that isnt possible..
its right, you need to copy one of the tex files, rename with the name of one of the scx that have no tex, then open that with notepad and erase all what is in then copy that all time needed(one for all scx) and rename ;)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)

ijdevil

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#15   2012-06-02 15:52          
Ok got it to work, thanks to Bigg Boss93 for tolerating my Noobness.

For People who don't know:
-The .tex file is the loading order for the textures for that part
-Can be opened with notepad
-The lack of a .tex file is the reason for the crazy .rpk creator error
-DON'T GIVE UP!!! This is a really cool tool if you see something you want to make stand alone and quick (when you
learn to use it)

With all that said







Just 3 of the...30...COMING SOON!!!