Author | Message |
Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#1 2014-07-21 11:49 |
Exactly like title says, my 3ds Max 5 crashes at 66% of exporting mesh.
FM4 meshes work fine, but model with ~30k polygons it stops or crashes. I find models with even more polygons so that shouldn't be problem. What I have to do, to export that mesh? |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#2 2014-07-21 11:51 |
try splitting the mesh into 2 bits just keep it in the same group and export.. something in the mesh/about the mesh bothers the plug-in so it fails to do the job lol.
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Why be a KING when you can be a GOD?! |
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#3 2014-07-21 17:48 |
So, I have to part it to more parts? Well, it was in one piece
Thanks for tip |
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Jaziba
Posts: 1360
Location: Netherlands Occupation: Mr. Ultralow Age: 31 V$: 10.958 |
#4 2014-07-21 18:11 |
2 sided materials increase the poly count, try staying away from 2 sided materials and you can export almost anything.
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#5 2014-07-21 18:48 |
@Jaziba - that's a good one too. W/O 2 sided material it just got frozen
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Moonkeey
Posts: 379
Location: Brazil Occupation: EnbSeries/Reshade/SweetFX + SLRR Physics Age: 29 V$: |
#6 2014-07-21 19:23 |
The limit is approximately 23k
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#7 2014-07-21 19:47 |
Weird sh!t. I've tried it w/o 2 sided materials, splitted in 7 parts, optimised it to ~13k polys... Still crashes, but now not in 2/3, but more in ending...
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