Author Message

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#49618   2014-09-25 19:11          
Get it from there, throw all files into SLRR root folder (where exe is).
Open SweetFX_settings.txt. There is something like that:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens ... (shortened descriptions)
#define USE_FXAA_ANTIALIASING 0 //[0 or 1] FXAA Anti-aliasing : Smoothens ...
#define USE_EXPLOSION     0 //[0 or 1] Explosion : Scatters the pixels, ...
#define USE_CARTOON       0 //[0 or 1] Cartoon : "Toon"s the image. ...
#define USE_ADVANCED_CRT  0 //[0 or 1] Advanced CRT : Simulates an old ...
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed ...
#define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries ...
#define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the ...
#define USE_LEVELS        0 //[0 or 1] Levels : Sets a new black and white point. ...
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look ...
#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look ...
#define USE_MONOCHROME    0 //[0 or 1] Monochrome : Monochrome makes the colors ...
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color ...
#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, ...
#define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates ...
#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make ...
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors ...
#define USE_BORDER        0 //[0 or 1] Border : Makes the screenedge black as a  ...
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after ...

#define USE_CUSTOM        0 //[0 or 1] Custom : Write your own shader by ...
Set all to 0 (zero) except USE_FXAA_ANTIALIASING - turn this on by changing it to 1.
Like this:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens ... (shortened descriptions)
#define USE_FXAA_ANTIALIASING 1 //[0 or 1] FXAA Anti-aliasing : Smoothens ...
#define USE_EXPLOSION     0 //[0 or 1] Explosion : Scatters the pixels, ...
#define USE_CARTOON       0 //[0 or 1] Cartoon : "Toon"s the image. ...
#define USE_ADVANCED_CRT  0 //[0 or 1] Advanced CRT : Simulates an old ...
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed ...
#define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries ...
#define USE_LUMASHARPEN   0 //[0 or 1] LumaSharpen : Also sharpens the ...
#define USE_LEVELS        0 //[0 or 1] Levels : Sets a new black and white point. ...
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look ...
#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look ...
#define USE_MONOCHROME    0 //[0 or 1] Monochrome : Monochrome makes the colors ...
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color ...
#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, ...
#define USE_VIBRANCE      0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates ...
#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make ...
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors ...
#define USE_BORDER        0 //[0 or 1] Border : Makes the screenedge black as a  ...
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after ...

#define USE_CUSTOM        0 //[0 or 1] Custom : Write your own shader by ...

Then you got:
   /*-----------------------------------------------------------.
  /                  FXAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET          9  //[1 to 9] Choose the quality preset. 9 is the highest quality.
#define fxaa_Subpix               0.400  //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold        0.250  //[0.000 to 1.000] Edge detection threshold. The minimum amount ...
#define fxaa_EdgeThresholdMin     0.060  //[0.000 to 1.000] Darkness threshold. Trims the algorithm from ...
Change those values how do you like. Just make it look good ;)
Save, test in game.

Also, SweetFX should be turned on in stock. But if it isn't, press scroll lock key (if you don't have one, you can bind any key you want in injector.ini

Added 47 seconds later:

Oh, you've fixed that... :pathead: