Author | Message |
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#46639 2014-08-26 16:35 |
# KeeJay : Just don't write any in loading order. That should do itNope, removing all texture is equal to set them all to the reflection map. Find out which texture is bothering you and replace it on part's rendering id with the one you prefer. For example add this string on your rpk <FILE 00000216.res > typeof 7 superid 0x00000002 typeid 0x0000011A <- this must be a 4 digit unique exadecimal id(0x00001234) alias mytexture.format isparentcompatible 1.00 </FILE> <FILE 00000216.rsd > sourcefile parts\engines\Einvagen_Duhen_Ishima_Focer\textures\mytexture.format </FILE> then copy its unique id and paste it to replace the one of the part that is bothering you. How to find your part rendering id? There's nothing easier than it, open its relative CFG file and look the 5th row where it should say "rendering 0x00001234"(1234 = a whatever id), then check for it in your rpk/rdb and when you found it replace the id of the texture that's bothering you with the new one you created. |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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