Hello. I'm here to talk about slrr tyres physics. I've sudied tyre.java quite a bit and found out that slrr uses Pacejka's Magic formula, this formula is used by about 50% of racing games and simulations.
But why slrr doesn't feel any close to simulation? Because game uses only 8 variables of 20, though all 20 are adjustable in tyre.java. Maybe it's possible to make slrr closer to simulation?
So i wanted to ask you guys do you think about this? Maybe someone wants to team up and try to do something with it?
This post was edited by mindeliszz (2014-08-25 20:15, ago)