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mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#46541   2014-08-25 16:14          
Hello. I'm here to talk about slrr tyres physics. I've sudied tyre.java quite a bit and found out that slrr uses Pacejka's Magic formula, this formula is used by about 50% of racing games and simulations.

But why slrr doesn't feel any close to simulation? Because game uses only 8 variables of 20, though all 20 are adjustable in tyre.java. Maybe it's possible to make slrr closer to simulation?

So i wanted to ask you guys do you think about this? Maybe someone wants to team up and try to do something with it?

This post was edited by mindeliszz (2014-08-25 20:15, ago)
yes