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Location: Taiwan Taipei
Occupation: Who's in the pumpkin carriage?
Age: 37
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#44328   2014-07-27 14:35          
Sup guys, I'm trying to bake some new parts for Skylines' 240SX, the mesh here which BiggBoss93 might know, was taken from rFactor SP Mod - imported to ZModeler2 then exported as .3ds, and then import to 3DS MAX.

I've tried to export the mesh with ZModeler 1.07b, but it looks screwed up in 3DS. Then I tried ZModeler2 it look like this:



What should I do to recover those messy triangles?
出来ないじゃないやらないだけど



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