Author | Message |
tom_drift
Posts: 42
Location: Guam Occupation: tom_drift Age: V$: |
#17935 2012-10-07 02:29 |
You need to unpack the bff file:
*LINK* From that site download quick bms. Then download this: *LINK* Save as a txt file and rename .bms. Once you have unpacked the file you can import them in 3ds max, using this script: *LINK* You can also import them into zmodeler 2.2.5 or higher or 3dsim edit. Added 1 minute later: I forgot: Installation: 1. Start Max, click on the MAXscript menu, "Run Script..." and open Shift2_car_import.mcr This will not actually run the scrilt, it will just initialize it, and you only need to do it once 2. Click on Customize -> "Customize User Interface" and switch over to the Toolbars tab; select "Game file import" in Category, and then simply drag&drop the script on your toolbar Instructions: Click the "CARS" button and small window will appear. Select which LOD and bodykit you want to import (1 or more), hit "Import model" and select a bml/vhf or meb file. A second dialog prompts you to select the location of textures; you can skip it if you add this location to your max user paths While the models are importing, you'll notice that your Command Panel disappears; don't be scared, it's a way of speeding up the process and it will be restored when the import is finished. Should something fail, you can always right-click on an empty toolbar and select Command Panel to enable it. Note: Importing LADX models from Project C.A.R.S. Will take a while to load depending on your PC specs. |
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