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amilmand

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#154636   2019-03-26 22:07          
gorgoil:
Is there any possible way to set part mass/weight by java? because I had an idea and I need to set weight by java to make it work.
Thanks in advance
No clue sry, the simulation part of the game is a right spaghetti.
But you can move the parts around with the slot positioning functions if perhaps you are trying to balance a car just a guess.

RedCarDriver:
Hey, sorry to bother you again, but do you have some idea what all of the variables in WheelRef.SetArm() and WheelRef.SetHub() do? The vast number of variables in there to test is intimidating. I figure "len" in there is probably length, but otherwise I have no idea.
I can only guess but
setArm( float len, float px, float py, float pz, float nx, float ny, float nz );
I would think is
setArm( float lenght, float position_x, float position_y, float position_z, float normal_x, float normal_y, float normal_z );
as in the position and the normal vector of the arm.
setHub( float len, float p1x, float p1y, float p1z, float p2x, float p2y, float p2z, float pcx, float pcy, float pcz );
As for the hub I would think the last three would be the postion_center vector coordinates.

adnan54:
Is it possible to change the engine inertia according to the game FPS? Because at low FPS the engines seems to lost all the power and torque, and at high FPS the engines become overpowered and it is kinda frustrating..
The global engine inertia factor is highjacked by reshade :/ so changes made by a raw memory edit would be overwritten in the reshaded version.

eduarbio15:
Hello, i'm new into this, sorry if im just asking for something very common but i cant find an answer for my problem, so here it goes.
I'm trying to add cars via moving the _data and .rpk file into the racers folder but they wont ever show up in game, how can i solve this?
If you are trying to mod the Exhaustive version, sadly there is just no room left for more rpk-s to be added (and there are a lot of generated scripts,lists and whatnot which regulate the abundant number of mods so its in no way a cakewalk even if you would be ok to just switch something rather than to add).

IceD:
Sorry for bumping, but is it possible to have this feature as a standalone mod?
It operates on a list of the available rim and tyre models among other hacks so a plug and play version is not exactly possible.

th3cr4pm4n:
[..]from your reshade/exe working properly on 2.3.1
Reshade works in conjunction with a considerably modified slrr.exe which reports some progress on predetermined events during render so not directly (I would need to modify the 2.3.1 exe which would be at the least a dick move to Raxxat and Silent at the most against regulations (on the account of it being a maintained version) :/ or well it could be considered a dick move anyhow.

adnan54:
Google Drive link isnt working anymore
Yeah someone had the audacity to flag it for abuse... I reuploaded it and refreshed the download page.

I merged the Slrr Exhaustive patch into the main download and added some small features:
You can earn bonus money on tournaments for air-time and drifting, and I added a Fresnel factor for the reflection to tone it down a bit.