Author | Message |
amilmand
Posts: 259
Location: --- Occupation: Age: V$: |
#154636 2019-03-26 22:07 |
gorgoil:No clue sry, the simulation part of the game is a right spaghetti. But you can move the parts around with the slot positioning functions if perhaps you are trying to balance a car just a guess. RedCarDriver:I can only guess but setArm( float len, float px, float py, float pz, float nx, float ny, float nz );I would think is setArm( float lenght, float position_x, float position_y, float position_z, float normal_x, float normal_y, float normal_z );as in the position and the normal vector of the arm. setHub( float len, float p1x, float p1y, float p1z, float p2x, float p2y, float p2z, float pcx, float pcy, float pcz );As for the hub I would think the last three would be the postion_center vector coordinates. adnan54:The global engine inertia factor is highjacked by reshade so changes made by a raw memory edit would be overwritten in the reshaded version. eduarbio15:If you are trying to mod the Exhaustive version, sadly there is just no room left for more rpk-s to be added (and there are a lot of generated scripts,lists and whatnot which regulate the abundant number of mods so its in no way a cakewalk even if you would be ok to just switch something rather than to add). IceD:It operates on a list of the available rim and tyre models among other hacks so a plug and play version is not exactly possible. th3cr4pm4n:Reshade works in conjunction with a considerably modified slrr.exe which reports some progress on predetermined events during render so not directly (I would need to modify the 2.3.1 exe which would be at the least a dick move to Raxxat and Silent at the most against regulations (on the account of it being a maintained version) or well it could be considered a dick move anyhow. adnan54:Yeah someone had the audacity to flag it for abuse... I reuploaded it and refreshed the download page. I merged the Slrr Exhaustive patch into the main download and added some small features: You can earn bonus money on tournaments for air-time and drifting, and I added a Fresnel factor for the reflection to tone it down a bit. |
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