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amilmand

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#148049   2018-08-20 22:35          
The resolving of the depth buffer needed by the dof and ao effects is the reason why there can not be direct gpu multisampling on the scene.
You can only use post-process antialiasing if reshade is active.
(there is SMAA, FXAA implemented and should be available from the reshade config menu (ofcourse this will not be as good as direct multisampling))