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amilmand

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#144986   2018-07-16 21:04          
Yes the code path of the new update can be disabled in its entirety, if you set the ReflectingShaderOverride to 0 the game will use the original vertex and pixel processing, this is again entirely dynamic so can be switched on or off anytime in the runtime reshade menu, the pictures in the ComplexityLOD spoiler in my original post were made with flipping these variables on/off (it just has reshade on top of it).