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#144524   2018-07-12 00:45          
:/ that unfortunately requires overwriting the way the game renders objects and that is harder than it actually should be because the game uses the (archaic even considering the original release date) fixed function pipeline of d3d9, its not impossible but quite tedious, however if and when that happens it gives way to even more advanced effects (fixing the reflections for example(as the normal the reflection uses is per-vertex currently)), furthermore the Part native class (and its dependencies) would need to be properly reversed for the ability to give unique properties to objects(instances) (unlike the global overwrite thats used now(for the reflections))