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#140170   2018-04-10 06:06          
Oh. Correct thank you for telling me!
The CollisionForceMultVehicle variable was set to 10 (should be 1) in the exe so if you would be using the NoReshade version it would behave unnaturally I fixed this in the downloads but as it was a clear outlier in the settings I suspect you did not explore them: try the config program that came packed with the NoReshade version (SlrrExhaustiveSettingsEditor) and check what can be changed (while you are at it you can fix this error directly there by changing that particular (CollisionForceMultVehicle) variable to 1 and saving) for example I always hated how the cars bounce around when landing a jump (even a small one)... this can be remedied with the NativeSpring_Var5 (max inverse-contraction):