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amilmand

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#139531   2018-03-27 19:50          
Sry not really possible would need to reimagine how the cars are handled, the catalogue takes advantage of the fact that each car is defined in a separate rpk (tests the dynamic typeID-s external part to show you the relevant parts in the body tab) so merging racer rpks is not really an option I would need to make even more lookups now deciding what the original rpk layout was honestly I had enough Slrr-modding for my lifetime I'm cool with patching and theorising but overhauling the game even more hmm probably not soon
Anyway I would think 220 car types is plenty enough :)

(to put this into perspective we have 220 chassis types (not taking into account the customisability of individual cars(bumper types, skirts..)) we have 2084 types of rims, 248 prebuilt engines, 203 types of mufflers (If a car will have no wing and all four rims are the same and we only count the prebuilt engines) this means 220*2048*248*203 = 22682992640 possible cars to make if you only take a one second look at each one you will be looking at different cars for more than 719 years nonstop)

(On the need of rpk merging:(last few paragraphs) LINK)