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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#100746 2016-06-01 12:49 |
# Harrison15 : The trick didn't really work that well on window glass, as far as I thought. (My defrosters all still flicker.) Maybe I should try it for that too? You should do it "3d"(read: flat 2 sided poligon stripes) with a solid texture. That's really the only and best way to do it. Added 11 minutes later: # HardFFlip : And what i should do to make this kind of glass on lights? Can i have a tutorial? Use a tga/dds/png with alpha channel(i suggest the first two formats) as diffuse and opacity bitmaps, then; Set the diffuse bitmap as: Mono Channel Output: RGB Intensity Alpha Source: None(Opaque) And opacity bitmap as: Mono Channel Output: Alpha Alpha Source: Image Alpha Make sure to NOT instance the bitmap from diffuse to opacity(or viceversa) because otherwise it will... instance the bitmap setup from one to the other. This post was edited by Bigg Boss93 (2016-06-01 13:00, ago) |
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Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
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