Pro7 nope, there isnt a way to do that, every model has its .tex file, where are written the textures the model uses on itself, open the .tex file with notepad or something like that, and you will know what textures to use on it..
RiiZR Yes I know that, so every time I import an .scx I have to map the model and re appltly the texture?
Pro7 you dont have to map it if you use the same texture what it used before, but if you use new texture, than yes..
RiiZR Mmh but every time I import an .scx in zmod and then convert it in .3ds, the textures aren't mapped anymore.