Hey Guys,
It a long time since i did a mod to slrr, but now i got some questions:
3ds Max Releated:
in the Material Editor we settet the SpecularLevel to 100 and the Glossiness to 40, i this still up to date or is there a new, better setting for it. reflection level was 25 if im correct

Then the next Question i have, is how to get realistic chrome? My settings was diffuse color on black and reflection level on 100 percent (with the general evnp map.dds). but i figured out that ati/amd grafic cards cant handle that. would be nice if some of you could gimme a hint.
the next question is, that i saw (on redlineracers slrr 2.2.2) is a 4 gb patch, that the game now can handle 4 gb of memory. i wanted to ask is this patch or script on all version configurable? i tryed to get in contact with omar, but i cant reach him. would be nice if a modder could make a tutorial how to get the 4 gb usable memory patch in all versions.
for the moment was that all i need to know. would be cool if u guys can answer my questions, that i can start modding again, with up to date standards.