# Coprone :
when texture becomes gray/white, it means the image resolution it's too big for SLRR. Change skydome texture resolution to smaller
# BenyUK :
bullshit, there is no such thing as too big since i use 8192x8192 and those work fine. they take a while to load though
Depends on how much texture memory you have allocated, and how much memory your graphics setup has, I think. My game loads large textures all day, until suddenly it stops, and it starts loading textures as gray. My game usually crashes right after that.
BenyUK, there might be something in Config.java you could look at as a fix.
# Vahur :
I cant use MWM Resolution Changer. If i try to start it it just says MWM_Resolution_Changer.exe has stopped working
Install .NET Framework and Visual C++ run-time packages?