We are, just that sometimes we're lazy to repeat again what has been shown in tons of topics already(which can be searched with the magic "SEARCH" button on the header or the other magic button named "TUTORIALS").
Though, here's few universal slots:
Plate(all of them - including VStanced HD ones) wrote
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You only have to open the *.CFG of the part you want to attach one of them and paste it inside, CFG files can be opened with a normal text editor(such as notepad and wordpad, though i always suggest to use a c++ block, i personally use Editplus).
For every other kind of part you must open the part CFG(as for those tks gauges) and check their slot id, if they have a custom one you'll need to do a mixed work between part.rdb, car.rdb and relative parts(so from the two packages) .cfgs, i just explained one or two days ago this thing to ijdevil so i'll simply copy-paste it:
Slots on rpks wrote
You have to add car's folder on Part.rpk and vice versa, then use a compatible on car's part slot(chassis, door or w/e part will attach your item) and an attach on part's slot.
An example of what i'm saying:
on Part.rdb:
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^ Which correspond to 0x0007****
on DisIsMahCarModderFocersHurrDurr.rdb:
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^ Which correspond to 0x0006****
Attach on car side example wrote
So taking as example 0x00001234 as your part id you'd have to write something like this on your car part cfg(where it should attach):
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Attach on part side example wrote
And same as above, you'd have to simply use a compatible string on the part cfg:
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