# Moonkeey :
I'm almost sleepless :v The only thing i did not like was the linearity of the story. If I had choices to alter the course of the game (as TW3) would be much better
Could have been, however choices could make or break a game, what I've noticed with some games (eg. The Last of Us) if there's only one path you can take in the map to guide you in the story, most of the time the producers can spend more time on detail, I mean, remember seeing the game for the first time and thinking "Wow, that view looks awesome". To achieve that view they cut down on size and focused on detail.
If choices were a thing, it might have ended up a different kind of game.