Facepalm Massive thanks to Bigg Boss for helping me through the whole process! Without him, I'd have achieved nothing! Alright, so I have progress of it Parts are still not aligned properly, but hey, at least they're in a better position now!
Facepalm After hours of TeamViewing, giving BB headaches and me getting tutored, this is how far it has gotten: I somehow messed up most parts and I don't remember how to get their normal coordinates xD at least headlights are in correct position... I think...
Bigg_Boss93 ^ you just have to reset parts positions from their cfgs(so that they're set only from main cfg and not split 50/50 between the two)
Facepalm ayy Mitch is enjoying his not even close to finished ride Now, to figure out how to import the rest of the parts without getting "Improper File Format"...
Bigg_Boss93 Pacefalm, i think you'll have to rescale that thing, it's bigger than a r33(and holy shit, that must be like a cruiser ship or something) š
RedCarDriver # Bigg Boss93 : it's bigger than a r33(and holy shit, that must be like a cruiser ship or something) š shakes fist angrily in your direction xD Looking good, Facepalm!
Facepalm Well then... After some thinking, the Kuruma is cancelled... For now. Like BB said, the model itself is messed up, unsuitable for a first mod. I'll probably do another car first. I apologize if I got your hopes high ^~^"
Facepalm I don't know, first I have to sort out this annoying as fuck problem. I convert a file to 3DS on Blender (because that's where I have some models), but it says "Improper file format!" when I import it in 3DS Max... Anyone who can help?
Bigg_Boss93 Stop using blender or get another 3d program to open the .3ds files exported from blender and resave them. š