SlrrExhaustive Bits

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Amilmand
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Posts: 34
Joined: 04 Oct 2019 00:50

07 Oct 2019 19:42

SlrrExhaustive Bits

Here I share only the modifications to the game itself and not the content from SlrrExhaustive:
 -Modifiable "gear shift time"
 -Reshade with dynamic reflections (optional now (hence the 3 packs))
 -AI acceleration fix on sideways slopes
 -Automatic memory freeup in the non-reshade version (on entering the garage)
 -I made a program to edit the values of settings previously only
  available through the reshade menu (for the non reshade version)
 -Flying traffic cars
 -Lag on collision
 -Lag on look back, and generally looking around
 -Decal projection crash
 -...
Something for modders:
 -I made a new class RawEdit.class (source included but it's mainly just 4 new native functions)
  the new native functions read and write floats and ints from and to raw offsets in memory
   -static native int getI(int address);
   -static native float getF(int address);
   -static native int setF(int address,float value); //returns the address overwritten
   -static native int setI(int address,int value); //returns the address overwritten
  -some offsets are defined ,which I know of, in the RawClass.java
 -The exe also registers the public native float getIndexedData( int index ); function to the chassis class I did not 
  include a full chassis.java because it can vary from version to version, just the code that can be added to it to 
  access the new function (the game does not really care if the chassis.class defines the function or not so it is not 
  needed)
  -This function can be used to get realtime (current) data from a car:
   -Mileage 
   -RPM 
   -GearStrength(the ratio)
   -CarRuntime 
   -ExhaustActivity
   -Steering
   -Handbreak 
   -BreakStrength 
   -ThrottleStrength 
   -ClutchStrength 
   -NitroStrength 
   -NOSLevel 
   -EngineWear 
   -HandbreakLED 
   -OverDriveLED 
   -ASRLED 
   -ABSLED 
  -The current turbo level is only dependent on some dyno params and the current rpm there is a function included that 
   mimics how slrr calculates it in script.

There are 3 versions of this "patch":
-Pack_NoReshade
 -This does not include reshade but all the exe patches(should work with any modded slrr (of course with one that does 
  not have its own patches)) are there and it does have the config program to customise the settings.
-Pack_reshade_forMWM
-Pack_reshade_forVanilla

LINKS:
Pack_NoReshade
Pack_reshade_forVanilla
Pack_reshade_forMWM

I also uploaded the udd(Olly) I use for the exe:
Slrr_GI udd

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