MST - WIP stuff

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mastro
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Hi,
Recently i started doing some 3d modeling again and tought ill share what im up to and the process of improving :oops:
Most of the models will probably be used in a SLR mods i hope :lol:

Since im addicted to rims irl, specially jdm ones. Thats probably what i will focus on.
If you need any rim model done, feel free to ask me if i can make it :ugeek:

My first rim i finished was a classic Swedish rim, Ocean MK18.
A very easy 5 spoke design.
During the process i also took my time to learn how to add it into SLR.
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Im currently working on a pair of SSR Vienna Kreis.
Almost done, fairly simple wheel to make actually.
Got the split and centrum bolts to add & get some nice texutres.

Im impressed how well it turned out :lol:
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mastro
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SSR Vienna Kreis are now done, i think :ugeek:
Made the bolts and tested to make chrome materials.
Will work on the materials and fix the Vienna emblem in the center.
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mastro
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Update:
Removed splitbolts due to 3ds max craching when extracting to SCX :lol: works gr8 without them :?
Added the Vienna emblem in the center.

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Also started on getting them into SLR. Need to figure out how to get some shine ingame :mrgreen:
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NoXXART
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You should fix these spots :?
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Check my blog:
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mastro
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NoXXART wrote:
06 Apr 2020 10:53
You should fix these spots :?
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Yhe, noticed them x) will fix them soon :P

Edit: Fixed now :)
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cate
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make removable caps...
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Wickedz!
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really nice work ! , hope to see great progres on your projects , KEEP ON THE GOOD WORK! , congrats
HOT BOI 4 LIFE

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mastro
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Wickedz! wrote:
07 Apr 2020 06:09
really nice work ! , hope to see great progres on your projects , KEEP ON THE GOOD WORK! , congrats
Thanks! :D

Started making SSR Gartmaier's now :P I think the Viennas are done, might make some small details on it.
The base of the Gartmaiers are kinda done, some parts needs fixing/improvements.
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Holy Shit Man
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Joined: 25 Sep 2019 10:25

Hey, that actually looks better and better
mastro wrote:
04 Apr 2020 17:04
Removed splitbolts due to 3ds max craching when extracting to SCX :lol: works gr8 without them :?
You should keep in mind that scx exporter has a poly limit at around 64k, so anything exceeding it may result in meshes not exporting fully. Also, two-sided material doubles the poly count of the part.
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mastro
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Holy Shit Man wrote:
17 Apr 2020 08:25
Hey, that actually looks better and better
mastro wrote:
04 Apr 2020 17:04
Removed splitbolts due to 3ds max craching when extracting to SCX :lol: works gr8 without them :?
You should keep in mind that scx exporter has a poly limit at around 64k, so anything exceeding it may result in meshes not exporting fully. Also, two-sided material doubles the poly count of the part.
Didnt know that, thanks :) I will keep that in mind!
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