Search found 35 matches

by Amilmand
27 Nov 2019 19:11
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

How big is the Game Unpacked?
Around 24Gb I think (But I have some additional stuff in my install (mostly incremental build artifacts for the related projects)
by Amilmand
03 Nov 2019 15:18
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

I fixed the last Exhaustive patch I messed up the FPU stack with the damage indicator recolor buuut I fixed it now so its all good :)
by Amilmand
02 Nov 2019 15:35
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

Well there is no cheating on the AIs part in night races (there is some in the tournaments), tires are real important so try some wider wheels and tires would be my advice. (for whatever reason the porsche spyder is reaally good)
by Amilmand
29 Oct 2019 19:21
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

For an idea its good (while we are at it why not just let a button click build up the whole thing based on some arbitrary policy (like always chose the part with the highest price)) but that is where the line is, you would need to instantiate aaaalll the part classes to check compatibility first it ...
by Amilmand
28 Oct 2019 17:25
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

I added the ability to search the catalogue in Exhaustive for the ever-refreshing patch-link: https://drive.google.com/file/d/1SPO8KZZyxBMGGc0OQkpjhS7zeW1kPaDf
by Amilmand
28 Oct 2019 17:24
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

I found a way to find substrings in other strings in Slrr which was surprisingly missing until now, its quite simple though as the ptr filed of a string variable is the actual zero terminated char array corresponding to that string. After that you only need a function to get a single byte from an ar...
by Amilmand
27 Oct 2019 07:44
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

stable slrr version
Yes thats the idea even though it comes with the major limitation of being static and not accepting new mods that easily :/
by Amilmand
26 Oct 2019 18:42
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

add an other cars Riiight the new page, the gist of it is you dont, the game has the maximum number of mods in it so adding a new one is difficult (other mods need to be merged), and I locked the game from loading any mods not approved and added to the script-modlist in the GameLogic.java (the aver...
by Amilmand
20 Oct 2019 21:32
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

I uploaded an update to the ever refreshing update link ( https://drive.google.com/file/d/1SPO8KZZyxBMGGc0OQkpjhS7zeW1kPaDf ) which adds: -Tournament AI will not get stuck anymore -New OSD (includeing the damage icons which will be white on 100% and orange on 1% and red on 0%) -Ability to edit the w...
by Amilmand
20 Oct 2019 21:32
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

I have found a way to directly edit the weights of a car on the cfg level meaning that if you edit the weights of a Prime then all the Primes will have the same weights, I also devised a way to do this on the car level meaning that it become a normal configurable attribute of a chassis like the whee...
by Amilmand
13 Oct 2019 19:56
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Yeah I hear you :) that would be nice
by Amilmand
13 Oct 2019 19:35
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

The file types of Slrr I worked a lot to decode the data files (scx,rpk..) and I developed some proof-of-concept (they do not have, how should I put it, proper production code quality (if I would have done this at work, well let's just say code review would have been quite a shaming)) little progra...
by Amilmand
13 Oct 2019 19:28
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Car state flags Hey Amilmand, sorry to bother you, but I had a question: do you know how to get the car's current flags? I've tried both getFlags(); and (int)the_car.getIndexedData(Chassis.IndexedData_Flags); and neither worked. Almost there but as you found out (judging by the static cast to int) ...
by Amilmand
13 Oct 2019 19:28
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Multi RPK tracks manually I've been thinking about this and there are tools out there (namely this: http://vstanced.com/viewtopic.php?f=52&t=13247 ) that you can use to edit map-rpks directly long story short you can make a two(or more) rpk map with this from two normal map-rpks you create in the u...
by Amilmand
13 Oct 2019 19:27
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

First version of HLSL replacement I came around and replaced the fixed function pipeline implementation of the reflecting surfaces to a programmable one, this is good because it opens up the game for advanced lighting models, though I could not manage to get per-object data to the d3d9.dll from the...
by Amilmand
13 Oct 2019 19:27
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Scalable parts https://youtu.be/q_J5vg63Ozs Sort of, the key is to make a duplicate of the mesh as to not scale all the instances of the same mesh. If you would just do: ┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╲ │ int...
by Amilmand
13 Oct 2019 19:27
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Adjustable steering angle This was surprisingly easy to do there is a variable in the WheelRef at a small enough offset that actually scales well (if you set it to negative it will invert the steering) this offset is wheelref.ptr+0xc8 and it is a float, I used the RawEdit.setF function to write to ...
by Amilmand
13 Oct 2019 19:26
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Circular nav Is it possible to turn the small map/gps navigator into a circle instead of a rectangle? No(the game defines the navigator as a viewport which is rectangular and then tiles the map texture on a very big plane so no not directly) You can approximate the circle with some (3 in this case)...
by Amilmand
13 Oct 2019 19:26
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Speed limit for the cruise mode I found a way to set the speed limit for the cruise mode luckily it is set in the AI part of a vehicle which is relatively easy to access here are some lines that can be used to engage the cruise mode and set the speed limit for a given car: ┌────────────────────────...
by Amilmand
13 Oct 2019 19:26
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Script a trigger in box aspect instead of radial There is a box trigger "natively" in the game check the source of the Trigger class there is a constructor for it: ┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╲ │ public Tr...
by Amilmand
13 Oct 2019 19:25
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

GetIndexedAddr I added a new function to the chassis.class ┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╲ │ public native int getIndexedAddr( int index ); └──────────────────────────────────────────────────────────────────...
by Amilmand
13 Oct 2019 19:25
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

SfxTable I also added a function to the SfxTable (sparking from adnan54's idea) class which can be used to retrieve the base address of the added sound and with that one can modify the properties of the sound without calling addItem repeatedly, in a more performant manner. ┌────────────────────────...
by Amilmand
13 Oct 2019 19:25
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

SetVel Command There is a setvel command in Slrr with a format of "%*s %f,%f,%f,%f,%f,%f" the first three floats are the new velocity of the object (preferably a car(vehicle)) the last three are the new ypr and sadly not angular velocity. example: ┌──────────────────────────────────────────────────...
by Amilmand
13 Oct 2019 19:24
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

Creating particles ┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╲ │ particleRender = new RenderRef ( particles:0x00000106r ); │ particleRender.load(); │ particleRef = new ParticleSystem (map,particleRender, "scriptParticle...
by Amilmand
13 Oct 2019 19:24
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

I will pull a couple of posts (well at least the substance of them) from the old thread here firstly to collect them together and secondly to preserve them.
by Amilmand
11 Oct 2019 19:35
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

Sure try it out, 512mb is tough though I would try and remove the first line from the ReshadeConfigMild.ini which starts with:
Techniques=
just delete that line (should be the first)
by Amilmand
07 Oct 2019 19:44
Forum: Tracks
Topic: Alps With Traffic
Replies: 0
Views: 433

Alps With Traffic

Alps With Traffic This is a edit of the Alps map from Maxim Volkov I added some basic traffic and some patches of pedestrians (not very detailed neither very accurate but hey,) as far as I know this is the first time this has been done :) (Needs MWM for the Addon_Maps construct) https://www.youtube...
by Amilmand
07 Oct 2019 19:42
Forum: Patches
Topic: SlrrExhaustive Bits
Replies: 0
Views: 471

SlrrExhaustive Bits

SlrrExhaustive Bits Here I share only the modifications to the game itself and not the content from SlrrExhaustive : -Modifiable "gear shift time" -Reshade with dynamic reflections (optional now (hence the 3 packs)) -AI acceleration fix on sideways slopes -Automatic memory freeup in the non-reshade...
by Amilmand
07 Oct 2019 19:40
Forum: Tools
Topic: Walk Marker
Replies: 0
Views: 366

Walk Marker

Walk Marker First and foremost this is (again) a proof of concept little program for low level "Walk" editing in a map-rpk these constructs define the surfaces which the Pedestrians can use to walk on. http://www.mediafire.com/convkey/a58d/7q6hc2kub7vsj3pzg.jpg The viewport can be navigated with th...
by Amilmand
07 Oct 2019 19:38
Forum: Tools
Topic: TRCMarker
Replies: 0
Views: 322

TRCMarker

TRCMarker First and foremost this is (again) a proof of concept little program for low level .trc file generation and baking the resulting native road game objects into the loaded map-rpk. http://www.mediafire.com/convkey/ee55/nm45ealtevmn73szg.jpg The viewport can be navigated with the mouse: -Hol...
by Amilmand
07 Oct 2019 19:36
Forum: Tools
Topic: Native Marker
Replies: 0
Views: 339

Native Marker

Native Marker First and foremost this is (again) a proof of concept little program for low level NativeObject placement into map-rpks. http://www.mediafire.com/convkey/80be/2p7ompxar54zhxlzg.jpg The viewport can be navigated with the mouse: -Holding down the middle button and dragging will pan the ...
by Amilmand
07 Oct 2019 19:34
Forum: W.I.P. Mods
Topic: Amilmand WIP
Replies: 22
Views: 1196

Amilmand WIP

This is the continuation of the thread from the old site (http://archive.vstanced.com/forums.php? ... ast#bottom)
by Amilmand
07 Oct 2019 19:31
Forum: Tools
Topic: RPKMergeTool
Replies: 0
Views: 338

RPKMergeTool

RPKMergeTool This is a tool(with source code) to merge RPKs that are on the same level in the RPK hierarchy meaning; that it wont merge RPKs that are dependant on each other, It will refuse to merge an RPK to one that has an external reference to the one being merged or vice versa. The RPKs and the...
by Amilmand
07 Oct 2019 19:29
Forum: Tools
Topic: MapRPKDecode
Replies: 0
Views: 107

MapRPKDecode

MapRPKDecode This zip has two little programs (with source code) RPKToRSD2: Can convert any valid RPK to an RSD2 file witch is readable by a text editor (some proper text-editor could be needed the slrr city.rpk converts to a 150MB text file because of the track models) RSD2ToRPK: Converts RSD2 fil...
by Amilmand
07 Oct 2019 19:25
Forum: THE GAME
Topic: Slrr Exhaustive
Replies: 15
Views: 2438

Slrr Exhaustive

Slrr Exhaustive - 220 chassis models - 300+ tyres - 2000+ rims - 150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -Drift and air time bonus on each tournament - 230+ pre-built engines available from the catalogue (any engine any ...