Enjoy it!
- EDIT 13/06/2013 - I noticed that sometimes the rotation script gave wrong coordinates, now is finally fixed and working in every condition, remember to align part pivot to world(align not center)
- EDIT 15/05/2018 - Okay it was still bothering with rotation, i noticed this not too long after i pushed the above update but i have never got around to fix it as i simply did the math manually(3.147/180*YOURDEGREE), until now, which i got the piss and finally fixed it forever.
Still you will have to make sure the base pivot position(before you apply an angle) is aligned to world, thus 0x0x0.
Forza models commonly(at least to me) give 90x0x0 degrees standard so you have to fix that before changing your rotation(say to a steering wheel pivot)
Have fun!
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This is great, saves alot of time
2. Posted by Jesus Christ 2013-05-09 13:47
awesome! thanks for franco in the first place and thats for fixing it!
3. Posted by Bigg Boss93 2013-05-09 14:48
next step is make it able to do the inverse process(you set coordinates, select the part and it move in the wanted position)
4. Posted by robban_9000 2013-05-09 16:35
ye, i used the usual script first to! Creds to franco! And that sounds awsome bigboss, awsome work!
5. Posted by LowStandardsz 2017-08-24 14:27
Does this still work? and if so how do i open it once installed?
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