SLRR Light Edition

by Michael Shinoda




Main features:

- based on BB93 v1.1 and includes all of its changes
- uncompressed game weighs 256 mb, compressed 94 mb
- the ability to use modifications from 2.3.0 LE
- made completely new interface
- improved overall stability of the game
- by default the game has 3 engines and 1 car
- the game is fully compatible with mods except MW_Mod.rpk file

Fixed:

- no more crashes in the city, at dealers and on the tracks due to the bad quality mods:
-- which means that now you walkthrough the game without losing progress
- completely new headlights and navigator scripts:
-- fixed crash caused by navigator
-- fixed inability to turn on the lights at a certain time
- improved video settings:
-- textures and shadows resolution increased to 8192 px
-- view distance increased to 10000 m
-- added the ability to disable track fog
- improved the painter mode scripts, now it working faster
- improved the mechanic mode scripts:
-- fixed inability to sell single part in the inventory without dragging it to the button
-- fixed loss of controlling car by mouse when using the mechanic mode on the track
-- fixed disappearance of parts from inventory when using the mechanic mode on the track
-- fixed duplication of parts in the inventory
- fixed "mad" cursor in the garage (when it was difficult to select the car part)
- many other small fixes and improvements

Changed:

- the position of the standard osd elements adapted for 16:9 screens
- all standard wheels were replaced by steelies and don't appear in the catalog
- high-quality textures of asphalt and some objects in the city and on the tracks
- shadows for traffic cars and some objects in the city
- completely new garage
- new battery model
- new catalog

Added:

- add money and save game buttons in the garage
- parts position scripts with the possibility of changing the accuracy
- added the ability to disable the adjustability of the hood, trunk and doors
- extended possibilities of engine parts tuning:
-- adjustable fuel type script
-- adjustable engine block deck height and bore, cylinder head valve diameters and supercharger pulley diameter
- adjustable standard suspension, shocks, springs and swaybars
- F6 and F7 keys to the car on track repair duplicated by F10 and F11
- the ability to enter the garage from Track Selector
- the ability to disable police chase on the Test Track
- the ability to disable Time Attack on the Nevada Desert
- the ability to disable day and night races in Valo City
- Drift Mode setting which increases tire grip
- the ability to disable driver model from the options menu
- working swaybars script which can be turned off from the options menu
- the ability to customize the game interface

Removed:

- standard cars, wheels, wings and some other parts
- Destruction Tools and the car jack

Patch 1.01 fixes:

- fixed incorrect track fog behavior on low view distances
- values of Real and Emulated FFB Strength in the options menu have been adjusted
- fixed a bug causing the game to crash due to incorrect parts kits scripts
- other small cosmetic changes



Credits:

FallVL - Frontend Textures
Lyoncha - Navigator and Lights Scripts
Mindeliszz - Swaybars Sripts
MisterSir - Suspension Scripts
Apendix - Adjustable Engine Scripts
RAXAT - Garage Cursor Fix
G4TNT - NOS Flames Texture
BenyUK - Lights and Smoke Textures
Jack_1990 - Catalog Kit Texture
Andrey Sych - Steelies Model
GTR-X-ITE - Edited Objects
Vasya Ivanov - Testing, Help and Support
Maxim Tiranov - Testing, Help and Support
Nikita Vishnyovsky - Testing, Help and Support
Grisha Fagradyan - Testing, Help and Support
Markovich Lazar - Testing, Help and Support
Konstantin Kosov - Testing, Help and Support






Download mirrors:

- Mirror 1: yadi.sk
- Mirror 2: yadi.sk
- Mirror 3: mediafire.com
- Mirror 4: mega.nz

Patch 1.01 downloads:

- Mirror 1: yadi.sk
- Mirror 2: mediafire.com

Patch 1.01 notes:

- included to the main game archive since 24/Aug/2017
- if you had any extras from Optional Downloads section installed, you have to download and install them again






See also:

- SLRR FXD Team VK page
- SLRR Light Edition VK page
 
26.   Posted by MikeShinodaSLR   2017-04-22 19:28    

Princevolution, thank you! :)
VStanced VStanced, send me the error.log and res_ban.log files after the game crash via PM and I'll check what's wrong


27.   Posted by Princevolution   2017-05-19 09:07    

You're very welcome and thanks for the tastefully modded game!


28.   Posted by placestogo123   2017-06-15 18:28    

works awesome


29.   Posted by Aesth   2017-07-16 00:39    

Love the game dude <3


30.   Posted by MikeShinodaSLR   2017-07-16 21:09    

St4nc3Dr1ftrJDM!, thanks :)


31.   Posted by rurichan   2017-08-20 10:53    

This slrr is Awesome!
I have a snall problem though some cars I added does not appear in the dealership like for exanple I added 2 cars a mk1 golf and an integra but only the manta that is included appears. Am I doing something wrong or I need to edit some java Files? Thanks in Advanced!


32.   Posted by MikeShinodaSLR   2017-08-22 14:44    

rurichan, thank you!
Some of the cars have bad java scripts and therefore doesn't appear in the dealership. The file you need to edit called "..._VT.java" located in car's "..\scripts\src\" folder, here is a big tutorial which describes how to edit java files for the car to appear in the city and dealerships.
The problem also can be less serious. In this case you'll only need to adjust vmd.prevalence values in car's "..._VT.java" file to bigger ones.


33.   Posted by rurichan   2017-08-26 23:34    

@Mike thanks for the info! I haven't got much time due to work. Let me see what happens thanks!


34.   Posted by veyron155   2017-08-29 20:37    

Man, your version of slrr is perfect, but I can not use enb series


35.   Posted by Pootis Pootis2   2017-09-30 17:14    

Now that I updated my game I noticed some weird ass shit. When I use the manual save button that is on the top right corner, whenever I freeroam AI cars are underground with only the roof visible, and they sometimes teleport inside me and WRECKS my car. And for the freeroaming AI racers they never spawn around me, but they spawn very far away visible only on the map.


36.   Posted by MikeShinodaSLR   2017-10-03 23:08    

Pootis Pootis2, this bug is really strange and can't be caused by the patch (but this is SLRR and we can't expect anything from it :D), but I got it long time before I started working on this game version. So I think that it can occur on any other SLRR version.
By the way, I think I should publish full 1.01 patch changelog here and perhaps upload old 1.00 version for those who had less problems with it.

And here is almost everything I did on the 1.01 patch:
-fixed incorrect track fog behavior on low view distances
-values of Real and Emulated FFB Strength in the options menu have been adjusted
-fixed a bug causing the game to crash due to incorrect parts kits scripts
-removed unused textures from maps\textures.rpk
-renamed standard steelie rim and its tyre
-fixed small painter bug (where you wasn't able to change color of the brush in brush paint mode)
-fixed chassis color when "color picker" option was disabled for vehicle catalog
-added 1 more guy to the credits

So this update shouldn't produce any new bugs, but this is SLRR and we can't be sure of that. And if you still want 1.00 version, I have original game archive on my HDD without any changes, so just write me about this.


37.   Posted by theblockishot   2017-10-07 01:39    

is there a way to get the standard cars with this ??


38.   Posted by MikeShinodaSLR   2017-10-07 10:31    

theblockishot, yep. First you have to remove "cars\racers\scripts.rpk" file and all standard cars data folders ("Baiern_data", "Duhen_data" etc). Then just copy all cars with their folder and rpk files ("Baiern_data", "Baiern.rpk", etc) from any other SLRR version you have.


39.   Posted by theblockishot   2017-10-28 11:01    

thanks


40.   Posted by LoneWanderer   2018-04-05 09:45    

I can't seem to activate fullscreen. It shows up an error message saying hw 3d device failed to work.

Any solution? :/


41.   Posted by MikeShinodaSLR   2018-04-11 11:51    

LoneWanderer, try MWM_Resolution_Changer, you have to set game resolution to the native one you have at your operating system, otherwise you'll get this error.


42.   Posted by candra   2018-05-28 13:12    

create: Undefined GameType Constructor! 0097015F (Baiern_VT)
@mike how to fix this i cant start my game help please


43.   Posted by Sleepin mOnkey   2018-07-17 15:43    

THe best slrr out there and one of the more stable ones


44.   Posted by mohand3232   2019-05-28 13:22    

i dont know why but when i go to valo city the game crashes
btw it tried it with no mods but it wont work :wtf:


45.   Posted by GTXS   2019-08-02 15:26    

ehhh why only 1 cars in game XD :)) :)) :)) :))


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