Author | Message |
Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#1 2010-06-03 01:35 |
Hiho,
well, slrrbr guys know me well(ar least i think theu know me well XD) and maybe some gom members have saw my WIP topic on gom, so i dont think i need to really introduce myself with all this bla bla bla and stuff anyway, heres what i was working on, a concept car made by myself, i know, the front is a lil f. up, but i think i already know how to correct it(at least a part of it) some skecth pics: Side(just the idea): Rear: Front: |
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manuymilka
Posts: 11
Location: Chile santiago Occupation: karate mosh!! Age: 35 V$: |
#2 2010-06-03 02:14 |
looks funny!!
hope to see it finished |
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you're not a human, you're just a product
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maryus_x90 |
#3 2010-06-03 08:28 |
good for a start
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k0k14a
Posts: 138
Location: Bulgaria Ihtiman Occupation: The SLRR Garage Age: 31 V$: |
#4 2010-06-03 16:46 |
I wish you luck to finish it
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Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#5 2010-06-12 15:14 |
CJ
Posts: 331
Location: Canada Brantford Occupation: Detail Whore Age: 30 V$: |
#6 2010-06-13 11:46 |
looks good !!
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Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#7 2010-07-12 05:42 |
after a long time, im here with news (as if someone is interesed in XD)
i dont know what happened, but now my max shows BP textures so i started another project, its another concept of mine, its caleed "Lupio." im using it "pixelcar atempt" as BP: *LINK* Hope ya like it and this front still needs some serious work, im doing only the basic shape now, also, i will re-do the front goles, in order to make it more agressive, any ideas and tips to improve it are welcome ^^ This post was edited by Terrazi (2010-07-12 23:37, ago) |
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maryus_x90 |
#8 2010-07-12 09:28 |
lol at that car
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Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#9 2010-07-12 16:50 |
why lol at it?
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svander
Posts: 230
Location: Argentina Cordoba, Justiniano Posse Occupation: Modding SLRR Age: 27 V$: |
#10 2010-07-12 21:41 |
Good work Terrazi.
And maryus, U just made urself look like a prick bastard.. |
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Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#11 2010-07-12 23:58 |
thx svander
and i worked more on it, this is what i have, withotuh smoothing: and this is what i have with meshsmooth, wich i dont really want to use, because whithouth it the car has about 120 polys, and with it, the car has 450 polys, i have a bad PC and i dont want to make it super high poly(neither high poly or mid high poly, just low poly and well made), i only used the msmooth to show how i want the highlights to be(even if they are not like i really wanted =/): So... any tips, ideas, critism and coments are welcome ^^ (any tips on how to start doing a pillar are very welcome =P) |
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maryus_x90 |
#12 2010-07-13 07:52 |
# svander : Good work Terrazi.no man, i was lol about the shape of the car, the modelling itself is pretty damn good...i was laughing about the car....but like i said, great modelling skkilss Terrzi |
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Terrazi
Posts: 9
Location: Brazil Rio de Janeiro Occupation: Age: 29 V$: |
#13 2010-07-14 01:16 |
so maryus, you will lol more when i tell the "car story" XD, it was based on a wolf, i love that animal, and i like cars too, so i tryed to make a car based on this magnific animal =P (some people say that the front needs to be more agresive, and i agree)
well, im still using the meshsmooth: i just want to know the max polycount to make a low poly car, i want my pc to aford my own car, so i dont wanna make it "too heavy" i think i will use meshsmooth just for the chasis and some esterior parts ^^ |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#14 2010-07-14 02:22 |
lol.
like 30k polys id say |
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Why be a KING when you can be a GOD?! |
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maryus_x90 |
#15 2010-07-14 10:49 |
yeah looks like 9999k polys but its not ...awesome modelling
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