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Hard Target

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#881   2017-09-19 13:50          
O-o-o-oh, neato! Can we expect something fancy like NISMO ER33 or is it too rare to bother?

RedCarDriver

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#882   2017-09-19 14:58          
# Soju : Can't wait to see 40th Anniv. 4 Door Autech!
I'm definitely doing that, yes. Because GT-R sedan. Probably only going to do that once I've got the regular sedan done, though.

# Hard Target : NISMO ER33
Not familiar. If you're talking about the aforementioned four-door GT-R, that car also gets the chassis code BCNR33 like the coupe GT-Rs.

EDIT: wooooo, post 1111

Hard Target

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#883   2017-09-19 15:11          
This is what i'm talking about

Supposedly, it's an Autech GT-R with touches from NISMO that includes suspension tune (don't quote me on that, i'm barely familiar with this thing), RB-X GT2 engine and 400R-ish bodykit (seeing that front bumper fitted with a slightly different lip and etc). So far i've seen only one around the web, but that thing looks quite stunning.

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#884   2017-09-19 15:43          
So basically a 400R bodykit with wing on a 4 doors? just leaving the engine out of this as thats not what harry is doing at this time. All of that 400R goodness is already ingame and wouldnt be to hard to "adjust" and make it fit.

Added 3 minutes later:

Taking a closer look @ the ER33



And the R33 400R



Looking at both, I can say that there would be no modification needed to make it fit, maybe the skirts on the ER33 are a bit longer but i dont think so.
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RedCarDriver

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#885   2017-09-19 16:43          
To be entirely clear, it's not a full "400R" body kit. The body kit is: the 400R front bumper, without the front air ducts (this already exists in-game); a refitted version of the GT-R rear wing; and the standard Autech GT-R rest of the body (side skirts and fenders, with a regular sedan rear bumper).

Also, I repeat, the "ER33" is just the GTS version. The GT-R sedan gets a BCNR33 chassis code just like the coupe.

Ooh, nice - that's a good, solid picture of the 400R coupe rear diffuser, though. Thanks for that!

This post was edited by RedCarDriver (2017-09-19 16:54, 123 days ago)

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#886   2017-09-19 16:52          
# Sleepin mOnkey : harrison now will try to keep up with the Twingo. kidding nice job mate lovely r33

Nah, it's just myself making it harder(we'll get a twingo sedan too now lol)
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#887   2017-09-19 17:28          
# RedCarDriver :
Also, I repeat, the "ER33" is just the GTS version. The GT-R sedan gets a BCNR33 chassis code just like the coupe.

Wait. GTR sedan? :/

Hard Target

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#888   2017-09-19 17:34          
So majority of pieces needed to replicate the Nismo ER33 is already made. Huh. I've been under a rock for quite some time, it seems. Oh, and if you still need 400R photos - i've happen to stumble on the service details for that exact (it seems) 400R, with pictures that also showcase the diffuser. I can provide the link here or in the PMs if you'd like to.

Update:
Yeah, KeeJay, Autech made a GT-R 4door for the 40th anniversary of GT-R. I think there were about 447 such cars built.

RedCarDriver

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#889   2017-09-20 00:22          
# Hard Target : So majority of pieces needed to replicate the Nismo ER33 is already made.
# RedCarDriver : Also, I repeat, the "ER33" is just the GTS sedan. The GT-R sedan gets a BCNR33 chassis code just like the coupe.
lol

# Hard Target : and if you still need 400R photos - i've happen to stumble on the service details for that exact (it seems) 400R, with pictures that also showcase the diffuser. I can provide the link here or in the PMs if you'd like to.
Please! I'd love to see that, as I haven't been very happy with my existing model for that diffuser.

# Hard Target : Yeah, KeeJay, Autech made a GT-R 4door for the 40th anniversary of GT-R. I think there were about 447 such cars built.
416 exactly, apparently. GT-R Registry has interesting stats like that.

This post was edited by RedCarDriver (2017-09-20 06:49, 122 days ago)

Hard Target

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#890   2017-09-20 10:05          
Oops. My bad. Insomnia takes a toll, man. Check your PMs! Hope that those will help, looking forward to see new updates!

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#891   2017-10-15 23:41          
Somebody try to tell me what you think this is. :D

(Yes, I'm going to fix the speedometer blurriness.)

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#892   2017-10-16 00:38          
Working odometer?
Something wrong is not right.

RedCarDriver

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#893   2017-10-16 00:57          
Yup. Including a trip counter that can be reset to 0000 by clicking on the pin with the screwdriver.

(It will probably also be possible to turn the feature off, to save the frame-rate for everybody who is running on a slow CPU computer.)

This post was edited by RedCarDriver (2017-10-16 01:08, 96 days ago)

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#894   2017-10-16 02:19          
looking good as always and the trip meter will be cool asf

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#895   2017-10-16 02:45          
Love the details



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#896   2017-10-16 06:25          
Good work, Harrison. I can't wait to see it in-game.

Added 39 seconds later:

In-game being on my game, it's already in-game (just not public).
Click on it for RP.


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#897   2017-10-16 09:27          
that odometer works on the void animate() with a string separated by digit, then you applied a if(string_m == "1") and then the render for meters?

RedCarDriver

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#898   2017-10-16 11:06          
# gorgoil : that odometer works on the void animate() with a string separated by digit, then you applied a if(string_m == "1") and then the render for meters?

I'll send you the Java source so you can see how it works for yourself.

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#899   2017-10-16 11:31          
dang man nice work

adnan54

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#900   2017-10-16 17:16          
This is one of the coolest things I've ever seen in SLRR
It is a detail that even new games doesn't have
Something wrong is not right.

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#901   2017-10-16 17:19          
SLRR > all

Hard Target

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#902   2017-10-17 01:47          
But will it count in-game mileage (which is false) or the approx. real mileage based on the in-game characteristic?

RedCarDriver

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#903   2017-10-17 08:05          
# Hard Target : But will it count in-game mileage (which is false) or the approx. real mileage based on the in-game characteristic?
"Fake" in-game mileage. It made more sense to me that it matches the info screen (for consistency) than that it actually measures accurately.

Besides, mileage increases slowly enough already (and no one seems to drive very far anyway) that I thought it was better just to do it that way.

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#904   2017-10-23 16:52          
Well that makes sense. Anyhoo i hope that those galleries i've linked to you in PM were helpful.
Good luck with the hell of a mod you're creating, fella!

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#905   2017-10-23 17:27          
haha people never last very long with the one car

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#906   2017-10-23 23:26          
The only game I've seen to track mileage on the odometer consistently was NFS Shift and Shift 2 that is amazing given this games limited assets and age.
This really demands an HD successor for more flexibilty.

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RedCarDriver

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#907   2018-01-03 10:01          
A little thing I did to keep myself sharp. HID retrofit lights for the GTS S2. (There is an S1 version as well.)

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#908   2018-01-03 13:57          
Excellent.
Click on it for RP.


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#909   2018-01-03 14:16          
Looks great!

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#910   2018-01-03 14:22          
# Crazy Eighty Eight :
The only game I've seen to track mileage on the odometer consistently was NFS Shift and Shift 2 that is amazing given this games limited assets and age.
This really demands an HD successor for more flexibilty.

Well, sl does track it consistently but only on hud(in case you hasnt noticed). He did a great job fitting that stuff into the car tho :D

Added 19 seconds later:

# RedCarDriver : A little thing I did to keep myself sharp. HID retrofit lights for the GTS S2. (There is an S1 version as well.)

:-X
Harrison15 about PXRZ: he turns everything into a pretzel in his head