Author | Message |
Zero
Posts: 1504
http://ebabe.com/urmumgettingdirt... Location: England Da North Occupation: Ford Technician Age: 29 V$: 22,905 |
#1 2018-11-11 22:14 |
I used BB's Duplicate Part Tutorial to create a duplicate Engine Block, Crankshaft, Connecting Rods and Pistons for a 2.2 Stroker Kit. Now I have them in game but the parts become incompatible with everything else when I buy one of them. Example, I buy the 2.2 Block and the crank etc becomes incompatible (even the stock parts). Ive hit a wall where I can't figure out where ive gone wrong. Any ideas?
Ill post the files if required, or screenshots whichever is better.. Zero |
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Cars: 1983 Toyota Sprinter Trueno - Undergoing 3SGE Swap 1997 Volvo 850 T5 Estate - 2.3 T5 Engine (Slightly Modified) - 365hp 1996 Nissan Skyline GTR (BCN R33 R34 Front Swap) 2.8L RB26DET - Possibly Selling 1990 Nissan 180SX Hatch - D1SL Style SR20DET Zero Skill Edits - *LINK* |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#2 2018-11-12 14:30 |
Compatible goes like this:
original fixed where ID always stands for the typeID of the original block, this way you'll make so that even if the new parts typeID is different than the one all the attachment parts(heads, crankshaft etc) are set to attach to, it'll be recognized as if it were the original block. |
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