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Palus

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#1   2010-04-20 09:48          
well, Chris inspired with his work, so heres my try !
Like you see the model is almost finished, so now I'll try to make some cool textures. I want to ask about the wheels tho, because I must model others, since those are to high poly(4.5k per wheel) where whole model have ~3k lol.


Jaziba

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#2   2010-04-20 11:10          
awezum making the VR6? :P i can tell from the lip and exhaust. B)

nice progress so far!

edit: tires look a bit thin though, maybe fix that.

This post was edited by Jaziba (2010-04-20 11:18, ago)
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Chris

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#3   2010-04-20 11:41          
About the wheels, Dont mind those being kinda highpoly lol, a rim usually has complex shapes wich means you will need more poly's. Like my civic. The rims are close to 2k each while the car is just over 3k..

maryus_x90

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#4   2010-04-20 13:07          
looking good so far, add some textures, make it stanced and ride it :))....

Hudas

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#5   2010-04-20 17:20          
finaly decent golf 3 :)

Jesus Christ

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#6   2010-04-20 17:32          
nice modeling :) gl.. how hard is it to get a car in racer again? any tutorials available? :)
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Palus

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#7   2010-04-20 18:18          
I think its not that hard, since this game is desinged for adding content. LINK
I've done basic texture, so now I can start fighting with racer to get this thin on track :))


Jaziba

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#8   2010-04-20 18:34          
awezum! looks a bit dark though :S?
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CJ

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#9   2010-04-20 20:16          
Not Bad at all, the Wheels look like there kinda Glowing or reflecting the background color

Added 5 seconds later:

Not Bad at all, the Wheels look like there kinda Glowing or reflecting the background color

maryus_x90

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#10   2010-04-21 08:01          
yeah not bad, but the tailights texture looks funny :))

Palus

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#11   2010-04-21 08:46          
yeah tailights gonna be changed, thanks.

little progress - I get the damn thing in game with reflections, but I can't get windowst to work :/
btw. For me front looks quite nice ;D

maryus_x90

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#12   2010-04-21 08:57          
yeah looks nice, but 2 side dudeee :))

Palus

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#13   2010-04-21 09:31          
it's 2 sided in max, but I must edit it in zmodeler, and I dont know sh** about it :/

svander

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#14   2010-04-21 14:47          
I think windows has to be textures, not 3dsmax setup..

Jaziba

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#15   2010-04-21 14:54          
windows need texture and shading if im correct.
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Chris

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#16   2010-04-21 16:27          
Yeah, the thing with racer is is that you have to script the materials.
Theres this file in the car folder called car.shd open that with notepad or w/e and you will find the codes.

You will also need to make a window texture for the black areas or w/e with a alpha map as an extra channel.
My window shader looks like this;

shader_windows
{
cull=none
layer0
{
map=windows.tga
blendfunc=blend
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=add
}
layer2
{
map=windows.tga
blendfunc=one one_minus_src_alpha
}
}

Now , this is a simple shader for the windows, there's a way to make cg shaders but I'm still trying to figure that out lol.

www.racer.nl has alot of info as well at the documentary section, can't be bothered to tell all the ins and outs :awesome:

Palus

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#17   2010-04-21 20:40          
thanks for helping guys ;) It's working now ;)

Jaziba

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#18   2010-04-21 20:42          
PICS! :O :awesome:
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