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AD4ER

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#1   2016-03-31 13:59          
Good day evryone. This is a BBS wheels thread for SLRR. This pack will include many different BBS wheels. First of all I've tried to make some common ones with turbofans and RS's with slant lips. Soon I'll post some more.

We have right now:

BBS RS with Slant Lip: 18;19

BBS RS with Slant Lip Prima Donna: 18;19

BBS RS Turbofan: 17;18;19

BBS RS Turbofan Porsche: 17;18;19

BBS E50 5x112 Lug: 15;16;17

BBS E50 5x112 Lug with Zero Lip: 15;16;17




This post was edited by AD4ER (2016-03-31 14:18, ago)

cristydragan

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#2   2016-03-31 14:58          
Nice wheels! ;)

David_2709

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#3   2016-03-31 15:57          
nice ones! maybe some reeaaaal deep dish ones, like old porsche racing wheels?

Franco

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#4   2016-03-31 16:10          
the models look good, but you could improve a bit more the materials in game, itll make the models look 100% better

Robustock

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#5   2016-03-31 16:53          
Try to use Jc materials, nice stuff btw

AD4ER

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#6   2016-03-31 17:25          
# Robustock : Try to use Jc materials, nice stuff btw

thank you for your comments. That's my first attempt to make models for a game. Could you tell me in detail or maybe some links to i game material tutorial. I really want to make a huge pack with hi-end stuff. I'll looking forward to receiving some information. Thank you

Jaziba

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#7   2016-03-31 17:59          
Lovely models, but like franco said, the materials need some work, the chrome is too bright.
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AD4ER

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#8   2016-04-01 13:56          
Deep/Semi Deep and Normal.

Also I'm making E50 Center Lock version

PS. Didnt find any information about materials. Also there is a problem. I want to make a mixed material, but SLRR does not see it :(


- Deep Dish in action

Robustock

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#9   2016-04-01 14:54          
Here the materials *LINK* for the bright of the chrome just set it in 3dsmax 5, if you need any help contact me in pm, I will be happy to help you

Holy Shit Man

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#10   2016-04-01 19:53          
I'm curious why anybody haven't already asked about wireframes. Post dem wireframez!

BTW: fixed Robustock's *LINK*.

AD4ER

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#11   2016-04-03 20:19          
# KeeJay : I'm curious why anybody haven't already asked about wireframes. Post dem wireframez!

BTW: fixed Robustock's *LINK*.

Thanks for repaired link. Here are some wires:

This post was edited by AD4ER (2016-04-03 22:13, ago)

Holy Shit Man

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#12   2016-04-03 20:35          
Nice. I expected them to be much more hi-poly. Just get better materials (base on JC's) and it'll be perfect :D

AD4ER

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#13   2016-04-03 21:07          
# KeeJay : Nice. I expected them to be much more hi-poly. Just get better materials (base on JC's) and it'll be perfect :D

The point is than I've got used to model in high poly and it was a chsllenge for me to make a low poly models for SLRR. I've already downloaded 3ds Max 5 and materials seem to be alright (Thanks for the link and JC).

Robustock

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#14   2016-04-03 21:25          
Ah and AD4R choise bbcodes when you upload on upload.vstanced.com, you copy bbcodes and paste them in here

th3cr4pm4n

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#15   2016-04-04 06:15          
looks really good, keep it up!

AD4ER

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#16   2016-04-04 11:17          
So, working on the CL version of the E50s. Now all the materials are taken from JC materials. However, there is a problem with paintable part. If anyone can help me, I'll be very grateful! Here are rpk and cfg files:


.rpk

<FILE external_links >
system\
parts\
cars\
parts\engines\
cars\racers\
particles\
</FILE>




<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000C1
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\chrome.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x0000006D
alias BBS.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\BBS.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000A1
alias Paintable.tga
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable_Paintable\textures\Paintable.tga
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000B1
alias default_red.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\default_red.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000E1
alias general_env_map.dds
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\general_env_map.dds
</FILE>




<FILE 00000005.res >
typeof 5
superid 0x00030001
typeid 0x000000D1
alias Rim_01
isparentcompatible 1.00
</FILE>
<FILE 00000005.rsd >
sourcefile parts\BBS_RS_Paintable\meshes\Rim_01.SCX
</FILE>



<FILE 00000007.res >
typeof 9
superid 0x00030007
typeid 0x000000B1
alias click
isparentcompatible 1.00
</FILE>
<FILE 00000007.rsd >
shape parts\BBS_RS_Paintable\meshes\rim_01.SCX
</FILE>





<FILE 00000005.res >
typeof 14
superid 0x00030002
typeid 0x000000A1
alias render
isparentcompatible 1.00
</FILE>
<FILE 00000005.rsd >
mesh 0x000000D1
texture 0x0000006D; BBS.png
texture 0x000000C1; chrome.png
texture 0x000000B1; default_red.png
texture 0x000000A1; Paintable.tga
texture 0x000000E1; general_env_map.dds
texture 0x000000C1; chrome.png
</FILE>



<FILE 00000013.res >
typeof 8
superid 0x0002F235
typeid 0x000000E1
alias script
isparentcompatible 1.00
</FILE>
<FILE 00000013.rsd >
script parts\BBS_RS_Paintable\scripts\rim_01.class
native part parts\BBS_RS_Paintable\scripts\rim_01.cfg
</FILE>




rim_01.cfg

# this gametype is called "rim Baiern_DTM 11.0 19 ET -40 LOD CATALOG GARAGE" and its ID is 0x000000E1 #

render 0x000000A1
texture 0x00030024




lod 2 2 //hires
render 0x000000A1
texture 0x00030024




lod 1 1 //midres
render 0x000000A1
texture 0x00030024




lod 0 0 //lores
lods 3 0.005 0.025 2.000

click 0x000000B1





body 0.000 0.000 0.000 0.000 0.000 0.000 12.890 sphere 0.483
noclick

slot -0.025 0.000 0.000 3.142 0.000 0.000 1 ; this is which the rim connects to the chassis through
compatible 0x00020200 1

slot -0.025 0.000 0.000 0.000 0.000 0.000 2 ; this is which the rim connects to the tyre through
compatible 0x00020200 2
slotdmgmode 0xFFFF0005

category 3
damage 3.0
intdamage 1000000000.0

eof



PS.

WOrking on materials. SLRR does not support bump maps? Oh, god.....

Remco

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#17   2016-04-04 12:16          
In depth slrr does support them, but they're not put in the .exe

also, your texture command in the .cfg does not redirect to the rim tex hence its not paintable

render 0x00000109
mesh 0x00000110
texture 0x00000001
click 0x00000111

use this example to make the id's in your cfg, it will be much easier, change the texture id to the Texture you want to paintable

so now ill use paintable.tga

its gonna be

texture 0x000000A1

if you want/need any more help, you can PM me

AD4ER

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#18   2016-04-04 12:46          
# Remco : In depth slrr does support them, but they're not put in the .exe

also, your texture command in the .cfg does not redirect to the rim tex hence its not paintable

render 0x00000109
mesh 0x00000110
texture 0x00000001
click 0x00000111

use this example to make the id's in your cfg, it will be much easier, change the texture id to the Texture you want to paintable


so now ill use paintable.tga

its gonna be

texture 0x000000A1

if you want/need any more help, you can PM me

Thank you very much!

AD4ER

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#19   2016-04-11 12:52          
Thank you Remco for helping me creating paintable material! So I've done BBS RS Slant lip (Paintable center); BBS RS Slant lip (Full paint); I've started making BBS E88 5 lug application (5x120) (Paintable center/Full paint), after i will add some details to E88 wheel and I will make a CL version.


David_2709

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#20   2016-04-11 14:22          
sweet stuff

cate

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#21   2016-04-11 15:59          

:awesome:

AD4ER

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#22   2016-04-12 12:39          
So, Porsche Centerlock Hub is almost done, moreover I decided to create 3d BBS Logo Sticker for outer lips. Rear Porsche fitment is on the way (deep lip)

Franco

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#23   2016-04-12 12:51          
nice improvement on the materials!! awesome

and nice modeling too!

AD4ER

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#24   2016-04-13 11:49          
# Franco : nice improvement on the materials!! awesome

and nice modeling too!

Thnak you very much!

So, a little teaser....AMG AERO 2 by BBS Germany with BBS RSII Titanium hardware :pimping:

PS: AMG Logo is made in 3D

AD4ER

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#25   2016-04-18 09:38          
So AMG Aero 2 comes in standart 18 inch version and 19 Upsize version (custom 3 piece).

AD4ER

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#26   2016-04-25 10:23          
Bugatti EB110 Magnesium 2pc wheel by BBS :D

Remco

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#27   2016-04-25 12:07          
Looks really good man!