Author | Message |
AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#1 2016-03-31 13:59 |
Good day evryone. This is a BBS wheels thread for SLRR. This pack will include many different BBS wheels. First of all I've tried to make some common ones with turbofans and RS's with slant lips. Soon I'll post some more.
We have right now: BBS RS with Slant Lip: 18;19 BBS RS with Slant Lip Prima Donna: 18;19 BBS RS Turbofan: 17;18;19 BBS RS Turbofan Porsche: 17;18;19 BBS E50 5x112 Lug: 15;16;17 BBS E50 5x112 Lug with Zero Lip: 15;16;17 This post was edited by AD4ER (2016-03-31 14:18, ago) |
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cristydragan
Posts: 76
Location: Romania Occupation: Age: V$: |
#2 2016-03-31 14:58 |
Nice wheels!
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David_2709
Posts: 1987
Location: Germany Occupation: Age: V$: 2750 |
#3 2016-03-31 15:57 |
nice ones! maybe some reeaaaal deep dish ones, like old porsche racing wheels?
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Franco
Posts: 1082
Location: Argentina hmmmm Occupation: Franco Age: 32 V$: |
#4 2016-03-31 16:10 |
the models look good, but you could improve a bit more the materials in game, itll make the models look 100% better
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Robustock
Posts: 1369
Location: Zaire Occupation: Wasting time Age: 27 V$: 50 |
#5 2016-03-31 16:53 |
Try to use Jc materials, nice stuff btw
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#6 2016-03-31 17:25 |
# Robustock : Try to use Jc materials, nice stuff btw thank you for your comments. That's my first attempt to make models for a game. Could you tell me in detail or maybe some links to i game material tutorial. I really want to make a huge pack with hi-end stuff. I'll looking forward to receiving some information. Thank you |
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Jaziba
Posts: 1360
Location: Netherlands Occupation: Mr. Ultralow Age: 31 V$: 10.958 |
#7 2016-03-31 17:59 |
Lovely models, but like franco said, the materials need some work, the chrome is too bright.
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#8 2016-04-01 13:56 |
Robustock
Posts: 1369
Location: Zaire Occupation: Wasting time Age: 27 V$: 50 |
#9 2016-04-01 14:54 |
Here the materials *LINK* for the bright of the chrome just set it in 3dsmax 5, if you need any help contact me in pm, I will be happy to help you
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#10 2016-04-01 19:53 |
I'm curious why anybody haven't already asked about wireframes. Post dem wireframez!
BTW: fixed Robustock's *LINK*. |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#11 2016-04-03 20:19 |
# KeeJay : I'm curious why anybody haven't already asked about wireframes. Post dem wireframez! Thanks for repaired link. Here are some wires: This post was edited by AD4ER (2016-04-03 22:13, ago) |
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Holy Shit Man
Posts: 2554
Location: Poland Occupation: Faking skills like a pro Age: V$: No |
#12 2016-04-03 20:35 |
Nice. I expected them to be much more hi-poly. Just get better materials (base on JC's) and it'll be perfect
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#13 2016-04-03 21:07 |
# KeeJay : Nice. I expected them to be much more hi-poly. Just get better materials (base on JC's) and it'll be perfect The point is than I've got used to model in high poly and it was a chsllenge for me to make a low poly models for SLRR. I've already downloaded 3ds Max 5 and materials seem to be alright (Thanks for the link and JC). |
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Robustock
Posts: 1369
Location: Zaire Occupation: Wasting time Age: 27 V$: 50 |
#14 2016-04-03 21:25 |
Ah and AD4R choise bbcodes when you upload on upload.vstanced.com, you copy bbcodes and paste them in here
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th3cr4pm4n
Posts: 14
Location: Australia Occupation: Age: V$: |
#15 2016-04-04 06:15 |
looks really good, keep it up!
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#16 2016-04-04 11:17 |
So, working on the CL version of the E50s. Now all the materials are taken from JC materials. However, there is a problem with paintable part. If anyone can help me, I'll be very grateful! Here are rpk and cfg files:
.rpk <FILE external_links > system\ parts\ cars\ parts\engines\ cars\racers\ particles\ </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000C1 alias chrome.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\chrome.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x0000006D alias BBS.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\BBS.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000A1 alias Paintable.tga isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable_Paintable\textures\Paintable.tga </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000B1 alias default_red.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\default_red.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000E1 alias general_env_map.dds isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\general_env_map.dds </FILE> <FILE 00000005.res > typeof 5 superid 0x00030001 typeid 0x000000D1 alias Rim_01 isparentcompatible 1.00 </FILE> <FILE 00000005.rsd > sourcefile parts\BBS_RS_Paintable\meshes\Rim_01.SCX </FILE> <FILE 00000007.res > typeof 9 superid 0x00030007 typeid 0x000000B1 alias click isparentcompatible 1.00 </FILE> <FILE 00000007.rsd > shape parts\BBS_RS_Paintable\meshes\rim_01.SCX </FILE> <FILE 00000005.res > typeof 14 superid 0x00030002 typeid 0x000000A1 alias render isparentcompatible 1.00 </FILE> <FILE 00000005.rsd > mesh 0x000000D1 texture 0x0000006D; BBS.png texture 0x000000C1; chrome.png texture 0x000000B1; default_red.png texture 0x000000A1; Paintable.tga texture 0x000000E1; general_env_map.dds texture 0x000000C1; chrome.png </FILE> <FILE 00000013.res > typeof 8 superid 0x0002F235 typeid 0x000000E1 alias script isparentcompatible 1.00 </FILE> <FILE 00000013.rsd > script parts\BBS_RS_Paintable\scripts\rim_01.class native part parts\BBS_RS_Paintable\scripts\rim_01.cfg </FILE> rim_01.cfg # this gametype is called "rim Baiern_DTM 11.0 19 ET -40 LOD CATALOG GARAGE" and its ID is 0x000000E1 # render 0x000000A1 texture 0x00030024 lod 2 2 //hires render 0x000000A1 texture 0x00030024 lod 1 1 //midres render 0x000000A1 texture 0x00030024 lod 0 0 //lores lods 3 0.005 0.025 2.000 click 0x000000B1 body 0.000 0.000 0.000 0.000 0.000 0.000 12.890 sphere 0.483 noclick slot -0.025 0.000 0.000 3.142 0.000 0.000 1 ; this is which the rim connects to the chassis through compatible 0x00020200 1 slot -0.025 0.000 0.000 0.000 0.000 0.000 2 ; this is which the rim connects to the tyre through compatible 0x00020200 2 slotdmgmode 0xFFFF0005 category 3 damage 3.0 intdamage 1000000000.0 eof PS. WOrking on materials. SLRR does not support bump maps? Oh, god..... |
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Remco
Posts: 641
Location: Netherlands , Dordrecht Occupation: IT Age: 25 V$: 666 |
#17 2016-04-04 12:16 |
In depth slrr does support them, but they're not put in the .exe
also, your texture command in the .cfg does not redirect to the rim tex hence its not paintable render 0x00000109 mesh 0x00000110 texture 0x00000001 click 0x00000111 use this example to make the id's in your cfg, it will be much easier, change the texture id to the Texture you want to paintable so now ill use paintable.tga its gonna be texture 0x000000A1 if you want/need any more help, you can PM me |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#18 2016-04-04 12:46 |
# Remco : In depth slrr does support them, but they're not put in the .exe Thank you very much! |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#19 2016-04-11 12:52 |
Thank you Remco for helping me creating paintable material! So I've done BBS RS Slant lip (Paintable center); BBS RS Slant lip (Full paint); I've started making BBS E88 5 lug application (5x120) (Paintable center/Full paint), after i will add some details to E88 wheel and I will make a CL version.
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David_2709
Posts: 1987
Location: Germany Occupation: Age: V$: 2750 |
#20 2016-04-11 14:22 |
sweet stuff
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cate
Posts: 822
Location: Macedonia Occupation: annoying around Age: 28 V$: 39.600 |
#21 2016-04-11 15:59 |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#22 2016-04-12 12:39 |
So, Porsche Centerlock Hub is almost done, moreover I decided to create 3d BBS Logo Sticker for outer lips. Rear Porsche fitment is on the way (deep lip)
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Franco
Posts: 1082
Location: Argentina hmmmm Occupation: Franco Age: 32 V$: |
#23 2016-04-12 12:51 |
nice improvement on the materials!! awesome
and nice modeling too! |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#24 2016-04-13 11:49 |
# Franco : nice improvement on the materials!! awesome Thnak you very much! So, a little teaser....AMG AERO 2 by BBS Germany with BBS RSII Titanium hardware PS: AMG Logo is made in 3D |
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#25 2016-04-18 09:38 |
So AMG Aero 2 comes in standart 18 inch version and 19 Upsize version (custom 3 piece).
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AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#26 2016-04-25 10:23 |
Bugatti EB110 Magnesium 2pc wheel by BBS
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Remco
Posts: 641
Location: Netherlands , Dordrecht Occupation: IT Age: 25 V$: 666 |
#27 2016-04-25 12:07 |
Looks really good man!
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