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theblockishot

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#921   2017-01-26 05:21          
How do you make cars show up more often in drag races ?

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Marcuitos15

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#922   2017-01-27 16:17          
Guy's any help to how to combine difeent .rpk's into one?
For example: To put All franco's rimpack's into one single RPK?

(o\|/o) Beetle Lover.
Sorry About my Bad English, i'm a spanish Speaker.

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#923   2017-02-07 22:25          
plz someone help the mod is working fine but keep giving me that error.

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Jfernando1

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#924   2017-02-14 20:12          
May need help with javas after adding new car versions (changing the models.java and adding two new package javas).



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dowdow

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#925   2017-02-22 21:07          
Again got this fuckin problem.. can i have a little help ?
The loading order is fine.
my method is that : in 3ds material , specular level = 100
glossines = 40 => square next to diffuse => mix => texture 1 = bitmap => texture 2 = general envmap => put the texture 2 copy to 3 and assign it to my selection.

i've something wrong ?
Thanks

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#926   2017-02-22 21:08          
Where and how do you do the loading order?
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dowdow

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#927   2017-02-22 21:35          
from the rpk of the car, e21 bmw

thanks !

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#928   2017-02-22 21:42          
Yeah i mean, did you reorder textures on the rpk accordingly to the .tex file that gets exported with your .scx 3d file?

I know already the answer is no but i'm gonna ask anyways. I've seen hundred of people saying the loading order was ok but all the times they didnt quite get how it works(no offence).
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dowdow

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#929   2017-02-22 21:50          
No, no problem ! i just want help :) and yes i've followed the tutorial here and to describe a little:

I've located the mesh so 0x00000055 and put 0x00002025 for white default color and 0x00000000 for general env map..
then i've reconvert it and in game i've this )=

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#930   2017-02-22 21:52          
Thing is, you dont have to just put those, you have to check your .tex file and put the textures you find there(it's not like there's a generic loading order, each scx file have its very own loading order).

I'll try to make an example
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dowdow

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#931   2017-02-22 21:56          
ok, when i export the mesh from 3ds, in the tex file i have in first the default white, paintable.tga then the general envmap.

I've probably forget to put paintable.tga id ... but i don't know this id?

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#932   2017-02-22 22:00          
I hope this can help you to further understand how loading order works(i should actually attach this to the tutorial area)

From the Stock Rimpack i made a while ago

Loading order inside Alfa_Romeo_Teledial_2_18.tex:

general_env_map.dds
AlfaRomeo_cap.png
Paintable_Silver.png
Flake.dds
Reflection_paint.png
Reflection_chrome.png

Texture data inside Rimpack_Stock_BB93.rdb:

<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x00000001
alias BMW.png
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\BMW.png
</FILE>
<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x00000010
alias Reflection_chrome.png
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\Reflection_chrome.png
</FILE>
<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x00000013
alias Reflection_paint.png
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\Reflection_paint.png
</FILE>
<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x0000001C
alias Flake.dds
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\Flake.dds
</FILE>
<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x0000001F
alias Paintable_Silver.png
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\Paintable_Silver.png
</FILE>
<FILE 00000001.res >
typeof 7
superid 0x00030003
typeid 0x00000021
alias AlfaRomeo_cap.png
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
sourcefile parts\Rimpack_Stock_BB93\textures\AlfaRomeo_cap.png
</FILE>

Rim data inside Rimpack_Stock_BB93.rdb:

<FILE 00000001.res >
typeof 8
superid 0x0002F235
typeid 0x00000544
alias script
isparentcompatible 1.0
</FILE>
<FILE 00000001.rsd >
script parts\Rimpack_Stock_BB93\scripts\Alfa_Romeo_Teledial_2_18.class
native part parts\Rimpack_Stock_BB93\scripts\Alfa_Romeo_Teledial_2_18.cfg
</FILE>
<FILE 00000002.res >
typeof 14
superid 0x00030002
typeid 0x00000545
alias render
isparentcompatible 1.0
</FILE>
<FILE 00000002.rsd >
mesh 0x00000546
flags 8.0
lod_amp 3.5
texture 0x00000000; general_env_map.dds
texture 0x0000B009; AlfaRomeo_cap.png
texture 0x0000001F; Paintable_Silver.png
texture 0x0000001C; Flake.dds
texture 0x00000013; Reflection_paint.png
texture 0x00000010; Reflection_chrome.png
</FILE>
<FILE 00000003.res >
typeof 5
superid 0x00030001
typeid 0x00000546
alias mesh
isparentcompatible 1.0
</FILE>
<FILE 00000003.rsd >
sourcefile parts\Rimpack_Stock_BB93\meshes\Alfa_Romeo_Teledial_2_18.scx
</FILE>
<FILE 00000004.res >
typeof 9
superid 0x00030007
typeid 0x00000547
alias click
isparentcompatible 1.0
</FILE>
<FILE 00000004.rsd >
shape parts\Rimpack_Stock_BB93\meshes\Alfa_Romeo_Teledial_2_18.scx
</FILE>
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dowdow

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#933   2017-02-22 22:05          
thanks ! i'll check and try then i'll repost ! thanks ! and thanks too thyago95 :)

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#934   2017-02-22 22:08          
No problem, just let me know if you manage to do it or not :)
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dowdow

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#935   2017-02-23 23:06          
So, after some tries,
I've got something !
my problem is about the unwrap UVW, and when i replace correctly the mesh, it work !
Sorry i am a still noob for this :/
Thanks for you help anyway !

Bigg Boss93

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#936   2017-03-02 14:07          
Not sure of what you mean, could try rephrasing?
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lolislol783

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#937   2017-03-11 12:12          
anyone have Dodge SRT10 wheels??

dowdow

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#938   2017-03-11 22:25          
# lolislol783 : anyone have Dodge SRT10 wheels??

i Think you're in wrong section. ask it in CAR/PART SEARCH section

And BB93, in 3ds max, i must remap the mesh correctly and then it work !

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#939   2017-03-15 01:02          
Does 221MWM have controller support? Is there a way to add it in if it doesn't? I use Logitech Dual Action if it helps.

KeeJay

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#940   2017-03-15 06:56          
Yes, just like any SLRR version. Just map it in settings like you'd do with keyboard.

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#941   2017-03-15 09:31          
is there any way of getting paintable parts chromed?
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KeeJay

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#942   2017-03-15 12:56          
Paint them gray, refine them in PS

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#943   2017-03-15 14:18          
Is there any tutorial? Is the same processo for neo chrome? Sorry for lots of questions but i am a complete noob in PS
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FartCannon

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#944   2017-03-15 16:53          
This is probably a ridiculous question, but how do you make good photography? (I'm new)

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#945   2017-03-15 22:57          
There's a lot of tutorials of screenshoting at the Tut section
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NikiLauda

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#946   2017-03-16 03:04          
Is there a way to raise the speed limiter when cruise control is on ?

Added 12 seconds later:

Is there a way to raise the speed limiter when cruise control is on ?

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#947   2017-03-17 02:06          
I been off the grid for a bit because of a fried motherboard but got a new machine right in time for Texas2K17. We doing another Texas2K comp this year?

Bigg Boss93

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#948   2017-03-17 12:08          
# NikiLauda : Is there a way to raise the speed limiter when cruise control is on ?

It's something into the scripts folder but i dont remember where :v

Added 37 seconds later:

# Oppositelocked : Does 221MWM have controller support? Is there a way to add it in if it doesn't? I use Logitech Dual Action if it helps.

Make sure to connect it before starting the game, otherwise it wont be recognized.

Added 24 seconds later:

# dowdow : And BB93, in 3ds max, i must remap the mesh correctly and then it work !

Oh, it had fucked up UVW, good! :D

Added 30 minutes later:

# Sleepin mOnkey : Is there any tutorial? Is the same processo for neo chrome? Sorry for lots of questions but i am a complete noob in PS

Literally just select the rims using the pen tool(or even better using a round shape and then fitting it into the rim shape), make a copy of the layer, play with colors, light/contrast etc until you get the wanted result.

You can also add a multi-colored layer to get the neochrome effect.

Added 22 seconds later:

# ijdevil : We doing another Texas2K comp this year?

What's that? :D

This post was edited by Bigg Boss93 (2017-03-17 12:41, 153 days ago)
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dowdow

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#949   2017-03-17 18:19          
thanks for your help :)

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#950   2017-03-29 19:41          
Im wanting to make my Valo run smoother and less laggy? What should i do..
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dowdow

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#951   2017-03-29 20:22          
there is a clean valo map without cars and traffic, the less laggy valo version

Zero

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#952   2017-03-29 20:46          
Link? i knew of it just couldnt find it
Cars:
1999 Nissan R34 GT-T (RB26DET 473BHP)
1988 BMW 325i (E30 Generation) Power idek
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

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#953   2017-03-29 21:36          
Does anyone has an RGB code forthe Bayside blue
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#954   2017-03-29 21:46          
#255ed5

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#955   2017-03-29 23:05          
thanks doge
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#956   2017-04-01 05:08          
Can someone help me fix this car because when i try to slam it it scrapes as hell even with an good visual distance to the ground

*LINK*
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Zero

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#957   2017-04-01 13:47          
I have some modelling experience with inventor and sketch up but not 3ds max and im wanting to model a steering wheel for SLRR. The steering wheel looks like this - LINK.
Any tips or help?
Cars:
1999 Nissan R34 GT-T (RB26DET 473BHP)
1988 BMW 325i (E30 Generation) Power idek
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

theblockishot

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#958   2017-04-19 16:01          
Anyone know how to fix this

The car shows up with no parts in city but when the race is started it has all parts
How to get to have all parts in the city?
Happens to mmods made by skylines.
And why are all cars in the city ultra high?

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Bigg Boss93

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#959   2017-04-19 16:49          
You gotta fix all the cfgs adding the stockpartlist(each cfg must have the parts that attach to it, so, for instance, the window and mirror ids go on the door.cfg, not on the chassis.cfg, and so on)
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theblockishot

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#960   2017-04-19 22:04          
Ok thank you

This post was edited by theblockishot (2017-04-20 19:53, 119 days ago)

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