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pixelgalaxy

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#1041   2017-11-25 23:12          
am i allowed to post videos in the "show of your virtual ride" thread? also how can i get my car to run with a single engine mod? the porsche 6 engine is what i cant get to run. it says i need a cylinder head when the mod doesn't have one.

This post was edited by pixelgalaxy (2017-11-26 04:02, 58 days ago)

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thor-04

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#1042   2017-11-26 18:20          
# Zortek : i got bb's slrr and i use j performance ae86 pack

Try this fix *LINK*
Start a new career and test it. Hope that helps.
Btw i have the 0.3d version *LINK* and it works very well.



# pixelgalaxy : am i allowed to post videos in the "show of your virtual ride" thread? also how can i get my car to run with a single engine mod? the porsche 6 engine is what i cant get to run. it says i need a cylinder head when the mod doesn't have one.

1. Yes
2. I think the mod rev physics 1.2 will let you run the car even without things. And what engine are you using exactly??

pixelgalaxy

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#1043   2017-12-10 23:01          
anyone know what my problem is here?:
!Script error

Thread: THRD-CREATE
Error: name cannot be parsed

java.game.GameLogic:updateDriverModels (line:1118)
java.game.GameLogic:<init> (line:462)
java.game.Init:<init> (line:24)

im trying to use qevin's drift physics

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hookshark

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#1044   2017-12-15 23:09          
!Script error

Thread: THRD-CREATE
Error: Thread::evalName: null.methodcall()

java.game.CareerEvent:getPrizeName (line:340)
java.game.CareerEvent:prizeToString (line:302)
java.game.QuatermastersChallenge:init (line:34)
java.game.GameLogic:careerComplete (


Any help with this?

This post was edited by hookshark (2017-12-16 02:13, 38 days ago)

Zero

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#1045   2017-12-18 12:46          
So i installed the FXD S15 but i really dont like how much angle it has since during a drift if you turn way too much in one direction you lose all momentum and understeer.. Any fixes?
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pixelgalaxy

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#1046   2017-12-18 16:16          
# Zero : So i installed the FXD S15 but i really dont like how much angle it has since during a drift if you turn way too much in one direction you lose all momentum and understeer.. Any fixes?
go into slrr editor and select the car and click wheels on the side. There you can change the steering angle of the wheels.

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Zero

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#1047   2017-12-18 17:46          
Thanks man!
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hookshark

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#1048   2017-12-19 21:19          
!Script error

Thread: THRD-CREATE
Error: Thread::evalName: null.methodcall()

java.game.CareerEvent:getPrizeName (line:340)
java.game.CareerEvent:prizeToString (line:302)
java.game.QuatermastersChallenge:init (line:34)
java.game.GameLogic:careerComplete (

EL3GYFighter

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#1049   2017-12-22 17:19          
Dont know if im supposed to ask this here or in Car/Part search, but do you guys know about/have any Touge maps except Akina and Akagi? I know there are in general just very few maps for SLRR, but Id still like to know.

This post was edited by EL3GYFighter (2017-12-22 17:32, 32 days ago)

thor-04

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#1050   2017-12-24 20:38          
yes, you gotta ask in car/part search. Here, some maps:
*LINK* *LINK* *LINK*
and also Yabitu Touge which is in mod(shit)zona

Now i have a question
Ambient occlusion doesn't works on a new laptop i got, intel hd 5500. Any idea guys?

Pootis Paw Paw

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#1051   2017-12-26 14:08          
Help! Whenever I try to use SLRReditor 2.1, I get an error:
"Unhandled exception has occurred in your application. If you click continue the application will ignore this error and attempt to continue."
Yes, I have framework 2.0, it is the only version of SLRR editor running on the computer. It used to work before but for some reason it stopped. Oh and the "Details" section says:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Overflow.
at Microsoft.VisualBasic.Conversion.Val(String InputStr)
at SLRReditor2.Form1.GetEmbNum(String cfgFileLine, Int32 Index)
at SLRReditor2.Form1.GetWhichAreUsed()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8794 (WinRelRS2.050727-8700)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SLRReditor2
Assembly Version: 2.1.2538.35764
Win32 Version: 2.1.2538.35764
CodeBase: file:///C:/Games/SLRR%20LE/Editor/SLRReditor2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8784 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8800 (WinRelRS2.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8801 (WinRelRS2.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Bigg Boss93

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#1052   2017-12-26 14:21          
Honestly, dont use it. Just make your engines compatible with cars using this tutorial: *LINK*
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




hookshark

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#1053   2017-12-28 12:43          
Ok, so the previous error got fixed with a reinstall but now I get a buffer overrun error when going to the dealership after getting your first used car
!Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::evalName: null.methodcall()

java.game.CarMarket:enter (line:503)
java.game.GameLogic:changeActiveSection (line:850)
java.game.Garage:osdCommand (line:1552)
java.render.osd.Gadget:sendMessage (line:259)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)

Any help or ideas of the cause is appreciated.

This post was edited by hookshark (2017-12-28 12:50, 26 days ago)

Zero

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#1054   2017-12-30 17:11          
So im currently in the process of making a E30 Touring Mod but i want to see if its possible to make a single piece for now while i still make it a standalone in my spare time. Anyone able to help?
Cars:
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Jfernando1

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#1055   2017-12-30 17:53          
I'll help.
Click on it for RP.


JF1+Kondzixs RP; We have 12601£V currently.

ALAN

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#1056   2017-12-30 18:01          
It sure is, check BB's Alfa 159 or my and Facepalm's NSX

Zero

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#1057   2017-12-30 18:41          
Thanks, Ill check it now
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Ward

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#1058   2017-12-31 00:33          
Soo I want to make the CA18DET mod from DM Workshop work on bb's game

The problem is that only one or two parts that don't show up in the catalogue

I have seen you have to change some stuff on the rpk

Is anyone down to help me?
ᴄᴏɴᴛʀᴀʙᴀɴᴅ

sasori40

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#1059   2018-01-10 23:24          
Okay guys... I really like the organization in Jack's version and I'd like to put it in another version or better yet create my own. How can I do this? :)

skip

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#1060   2018-01-15 13:46          
Is there a limit for polys in a maps model? I heard it was 350,000 but that's probably wrong

Bigg Boss93

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#1061   2018-01-15 13:54          
There is, i dont know how much is it but definitely more than 350k, unless you're trying to export it in a single object(i cant recall what the V3 poly limit is)

Added 18 seconds later:

# sasori40 : Okay guys... I really like the organization in Jack's version and I'd like to put it in another version or better yet create my own. How can I do this? :)

Edit catalog.java

Added 1 minute later:

# Ward : Soo I want to make the CA18DET mod from DM Workshop work on bb's game

The problem is that only one or two parts that don't show up in the catalogue

I have seen you have to change some stuff on the rpk

Is anyone down to help me?

Send me the rdb/rpk or just check your *sl folder*\MW_Mod\ForModders.rar\Vehicles&Parts\Catalog_SuperIDs.txt and change the catalog ids by your own

Added 28 seconds later:

# ALAN : BB's Alfa 159

*156
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




amilmand

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#1062   2018-01-15 14:05          
Bigg Boss93:
V3 poly limit is
It is 0xffff (65535) per mesh, not per file.

Bigg Boss93

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#1063   2018-01-15 14:38          
There's also a file limit though, i remember managing to break meshes a long ass time ago, because i have ecported a whole map in a single object.

After splitting it in multiple files it would show the whole thing rather than only a few objects, some of which partially only
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




skip

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#1064   2018-01-15 14:45          
Is it possible to split the model in to 3 parts, export selected and use v3 scx? If this makes any sense.

Bigg Boss93

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#1065   2018-01-15 14:54          
I suggest, if possible, to split it in more than 3 files.

One must be the whole ground level, one/a few for the buildings, one/a few for light poles, one/a few for trees and so on, you get what i'm saying, dont you?
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




amilmand

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#1066   2018-01-15 14:55          
The problem can be that the exporter merges meshes which have the same material (I'm assuming you are using the original exporter for 3dsmax5) so detaching some parts probably wont be enough but if the parts get different materials (even in the slightest eg you can copy the original material and rename it the exporter will consider them different) it should prevent it from merging them.

skip

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#1067   2018-01-15 16:47          
Thanks for the help. Also, how does the game define lights? Would I just have to define the name of what I want to emit light in native objects? I never understood how to make lighting.

All this time too I have been exporting the ground and buildings etc as 2 different files, no wonder it wasn't working right.

Bigg Boss93

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#1068   2018-01-15 16:53          
That's interesting, amilmand. I didnt ever consider that it would merge them by material, even thought i should know it after dumping the v4 meshes into a readable text file... I guess i'll give it a try sometime(or not as i slowly learnt how to manage stuff better XD)

Added 22 minutes later:

Skip what do you exactly want? Lit objects or light orbs?

For the first, just use a self-illuminated material ingame(either raise the self illumination or use a light map in the self illumination slot), it can be used to make windows that turn on at night and such.

For the latter, i suggest you give a look at my pudsey map scripts folder, there's a trackrenders.cfg, which is standard for all the maps that have renders, and a native object cfg(lamp.cfg), which is, obviously, my light orb cfg.

You just have to set your own light spot in your rdb, like this;


Then create a text file with this stuff in, and the common SL coordinates;


and save it as WhateverNameYouDesire.twn

Import this stuff on your track wizard to automatically get your light spots well set into the rdb(this means that you will have to pick the natives coordinates from your max first, compiling the twn and saving them)

I hope i made it clear, let me know if something is too messy and i'll try to re-explain it

This post was edited by Bigg Boss93 (2018-01-15 17:15, 8 days ago)
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




skip

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#1069   2018-01-15 18:19          
What I wanted to do was a light bulb.
So i get everything but the natives part.
I don't know what to do, natives stuff in general. Could you explain that part in detail?

JDMxOPPRESSIONx

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#1070   2018-01-15 21:19          
*LINK*

oops :)

Heart shaped kisses, I really miss my mistress And it's 666, evil
bitches want my mentions

Bigg Boss93

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#1071   2018-01-15 21:37          
What gpu do you have? It seems like your drivers are f'd up or the whole gpu is

Added 2 minutes later:

# skip : What I wanted to do was a light bulb.
So i get everything but the natives part.
I don't know what to do, natives stuff in general. Could you explain that part in detail?

Have a look at this, then tell me again if you dont understand(but give it a try first :P )
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O




amilmand

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#1072   2018-01-15 21:47          
JDMxOPPRESSIONx
That is some terrible z-fighting
That is obviously not a stock MWM though (I think the Track.class will be the culprit (but this is just speculation))
Do you have the sl\scripts\game\src\Track.java?
If so can you upload it to pastebin?
I'm intrigued.

Added 1 minute later:

(I'm assuming you only uploaded pictures from tracks because in the garage it looks fine. Is this correct?)

Added 7 minutes later:

If you dont have the Track.java try and copy this over to the root of the game.
LINK

This post was edited by amilmand (2018-01-15 21:56, 8 days ago)

JDMxOPPRESSIONx

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#1073   2018-01-15 23:10          
# amilmand : JDMxOPPRESSIONx
That is some terrible z-fighting
That is obviously not a stock MWM though (I think the Track.class will be the culprit (but this is just speculation))
Do you have the sl\scripts\game\src\Track.java?
If so can you upload it to pastebin?
I'm intrigued.

Added 1 minute later:

(I'm assuming you only uploaded pictures from tracks because in the garage it looks fine. Is this correct?)

Added 7 minutes later:

If you dont have the Track.java try and copy this over to the root of the game.
LINK


I copied the file over the previous one, seems like it's not starting up, gonna try and restart my computer.

Heart shaped kisses, I really miss my mistress And it's 666, evil
bitches want my mentions

amilmand

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#1074   2018-01-16 00:35          
But but.. if you had one there you shouldn't have :/
What happened after?

JDMxOPPRESSIONx

us
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#1075   2018-01-16 00:38          
# amilmand : But but.. if you had one there you shouldn't have :/
What happened after?

Yeah, you were right, now my game just crashes when loading in a map. I f**ked up pretty bad.

Heart shaped kisses, I really miss my mistress And it's 666, evil
bitches want my mentions

amilmand

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#1076   2018-01-16 00:42          
OK I have another one for you this is the original non-mwm one (the first one was mwm)
LINK

JDMxOPPRESSIONx

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#1077   2018-01-16 00:45          
# amilmand : OK I have another one for you this is the original non-mwm one (the first one was mwm)
LINK

Yikes.. now my game crashes on Startup. It's like im digging a bigger hole

Heart shaped kisses, I really miss my mistress And it's 666, evil
bitches want my mentions

amilmand

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#1078   2018-01-16 00:48          
Try a few times the game might need some tries to compile the script.
(If this doesn't work man I don't know which version you had probably should get that file from the original zip(or whatever archive))

JDMxOPPRESSIONx

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#1079   2018-01-16 00:59          
Ugh, Still not changing anything. To follow up on your other message, for the most part it only happens in tracks. It is very subtle in the garage, and is only on certain parts of the car. Scratch That. It does happen to the car in the garage.


Heart shaped kisses, I really miss my mistress And it's 666, evil
bitches want my mentions

amilmand

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#1080   2018-01-16 01:02          
You got the original Track.java or the default non-mwm one?
If it is your original can you post it (through pastebin preferably)