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Zero

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#1001   2017-08-31 22:56          
hmm.. im not that skilled with 3ds. was wondering thats all

Added 59 seconds later:

New Page! Also i do have AE86 from Mirage Labs. Its the old one but i want to try putting it in SLRR. it was RFactor so idk

This post was edited by Zero (2017-08-31 23:04, 85 days ago)
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Bigg Boss93

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#1002   2017-09-01 00:05          
You shouldnt rip his models without permissions.
Harrison15 about PXRZ: he turns everything into a pretzel in his head




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Zero

jp
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#1003   2017-09-01 06:29          
I haven’t even tried yet. Was asking how to really
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

Zero

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#1004   2017-09-01 18:34          
So i have FC3S from FM4. i want to seperate it into parts such as front bumper and such.. Ive put it into a editable poly with all meshes seperated.. Any tips on how to seperate without messing something up
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

holeecrab

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#1005   2017-09-03 15:18          
been wondering, Is 500k polys is the limit for SLRR maps? been trying to convert maps fully but the track wizard always got stuck when it reaches 500k.

dowdow

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#1006   2017-09-03 16:56          
# Zero : So i have FC3S from FM4. i want to seperate it into parts such as front bumper and such.. Ive put it into a editable poly with all meshes seperated.. Any tips on how to seperate without messing something up


convert to mesh file, Select faces, then click "detach" on the right

Zero

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#1007   2017-09-03 17:28          
oh ok thanks

EDIT: how do i do that. its in mesh select mode and i have the piece i want highlighted. wheres the detach button? im using 2015 btw

This post was edited by Zero (2017-09-03 17:36, 82 days ago)
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

Zero

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#1008   2017-09-03 22:23          
i wonder if i can modify a turbo manifold from the SR20 mod and make it so it can be used in the 4A mod.
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

TheAlmighySOSOGE

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#1009   2017-09-03 22:26          
Is there any support for X360 controller? Game only recognizes triggera.
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Zero

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#1010   2017-09-03 22:28          
im sure someone has a controller config around. i know it works tho
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

Lagano

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#1011   2017-09-03 22:34          
# Zero :
Of course you can put the turbo manifold on the 4A but you'll probably have to change its position a bit. Also you'll need some more meshes and scripts for the turbo, intercooler, etc.

Zero

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#1012   2017-09-03 22:40          
im thinking i can reuse the SR ones but edit them a bit so they fit. However im wondering about the intake? Use stock or a different one. Another thing is how can i get it in 3ds
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

Jfernando1

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#1013   2017-09-04 07:51          
Import using Zmod, export into 3Ds, scale in max by 9850 and so what you want. Then texture and re-export.
Click on it for RP.


JF1+Kondzixs RP; We have 12601£V currently.

Zero

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#1014   2017-09-04 12:17          
I’m sure it’s already scaled fine anyway. But texturing is my issue
Cars:
1989 Nissan Skyline GT-R V-Spec (BNR32) Stock
FancyPubes? Was Cheeki Breeki - Cyka Blin Mudafucka - Initial Z

Jfernando1

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#1015   2017-09-04 13:43          
Go to the render materials window, go on the default material and change it's maps on diffuse to the texture.
Click on it for RP.


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holeecrab

id
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#1016   2017-09-04 20:19          
# holeecrab : been wondering, Is 500k polys is the limit for SLRR maps? been trying to convert maps fully but the track wizard always got stuck when it reaches 500k.
bumping this question again, welp.

TheOne10118

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#1017   2017-09-10 18:37          
holeecrab:
been wondering, Is 500k polys is the limit for SLRR maps? been trying to convert maps fully but the track wizard always got stuck when it reaches 500k.

No, Shibuya has over 1 million polies IIRC.

Is there a way to completely randomize the generation of cars for racing and the dealers, completely ignoring prevalence set in the car's VT?

Naftaa!

ar
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#1018   2017-09-12 13:06          
Hi! A little question over here, im fixing some stupid errors in my SLRR and making some upgrades and now want to modify 2 things:

1- How the cars appear in the used dealership (Lets say that i want to add the brakes of an Einvagen to a Duhen for example).
2- How the cars appear in the night races (With the same example).

What files should modify? Thanks!

PD: Do you know about any bugs on the original cars of the game? Fixed some of them and dont found nothing but one never know :v

Added 23 minutes later:

And one more question, lets say that i assemble a car and want to add it to the used car dealership or the night race. Can i like... Copy / Paste what i do searching in the save carpet my car etc, etc, etc?

This post was edited by Naftaa! (2017-09-12 13:30, 73 days ago)
The streets give you what the school dont teach, and the school teach you what the streets dont give.

Jfernando1

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#1019   2017-09-12 17:46          
You need to edit the main javas of the cars. And add variables to decide on whether different parts are fitted.
Click on it for RP.


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Marcuitos15

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#1020   2017-09-14 03:37          
Guys!!
Maybe a Dumb question...
How do i Get bigger previews in the catalog?
(I need it for some Rimapcks)

(o\|/o) Beetle Lover.
Sorry About my Bad English, i'm a spanish Speaker.

yefta fajar nugroho

id
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#1021   2017-09-29 10:55          
Help how to add car mod in SLRR V2.3.1 build 908

holeecrab

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#1022   2017-10-19 00:39          
i'd like to know how to edit scene.java. Also how's that thing works?
it's probably the thing i never could understand lol

ijdevil

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#1023   2017-10-20 16:23          
I want to make the couplers on the intercooler pipes paintable. Problem is they are blue and the pipe and straps are chrome. The only item in the .tex file is chrome. I tried looking thru the textures in the rpk file and could find the id for blue or default_blue anywhere. There is no "blue" in the chrome.png picture to get that color from. Where is this color blue coming from is its not in the .tex file, textures folder, or in the rdb (rpk)? Can a part be exported from 3d with no texture and still have that color?



Thanks

Jfernando1

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#1024   2017-10-20 16:40          
I think that it might just be a paintable part?
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pixelgalaxy

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#1025   2017-10-20 17:20          
how can i add more slots for my car? (for vstanced plates lol)

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skip

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#1026   2017-10-20 17:25          
# pixelgalaxy : how can i add more slots for my car? (for vstanced plates lol)
Just add this to main cfg file of the car you're using

(before eof)

slot 0.000 0.000 0.000 0.000 0.000 0.000 15 ; trunk
attach 0x00000006 15 ; chassis->trunk

slot 0.000 0.095 0.100 0.000 0.050 0.000 18 ; R_wing
attach 0x00040088 1

slot 0.000 -0.015 0.285 0.000 0.000 0.000 900 ; centr
attach 0x00000194 900

slot 0.000 0.115 -0.025 0.000 0.000 0.000 16 ; R_wing
attach 0x00040088 1
compatible 0x0000011E 14

slot 0.000 0.115 -0.025 0.000 0.000 0.000 17 ; R_wing
attach 0x00040088 1
compatible 0x0000011E 14

slot 0.000 0.115 -0.025 0.000 0.000 0.000 11 ; R_wing
attach 0x00043200 1
compatible 0x0000011E 14

slot 0.000 0.095 0.100 0.000 0.050 0.000 140 ; R_wing
attach 0x00043200 1

slot 0.000 0.115 -0.025 0.000 0.000 0.000 146 ; R_wing
attach 0x00043200 1
compatible 0x0000011E 14

slot 0.000 0.100 0.100 0.000 0.140 0.000 150 ; R_wing
attach 0x00040088 1

slot 0.000 0.115 -0.025 0.000 0.000 0.000 160 ; R_wing
attach 0x00040088 1
compatible 0x0000011E 14

slot 0.000 0.115 -0.025 0.000 0.000 0.000 170 ; R_wing
attach 0x00040088 1
compatible 0x0000011E 14

slot 0.000 0.115 -0.025 0.000 0.000 0.000 180 ; R_wing
attach 0x00043200 1
compatible 0x0000011E 14

slot 0.000 -0.015 0.285 0.000 0.000 0.000 900 ; centr
attach 0x00000194 900
RP Police
lol;-;

pixelgalaxy

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#1027   2017-10-21 21:31          
do i have to change those names to the actual plate names or like....
im kinda new to cfg changing lol

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UltimateStance

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#1028   2017-10-21 22:38          
Well this is a dead giveaway of what I'm doing at the moment, but I'll say more about that on my WIP
So I've got this in-game using an edited version of the Duhen scripts, the only thing changed is the chassis model and the texture (which works, but isn't paintable, but it doesn't matter atm)
The chassis, as you can see, floats above the rest. It's completely zeroed out in Max 5.1 and I'm honestly not sure where the placement is in the main cfg.
So my question is, how do you move it back down again?

If anyone could help me with this, I would greatly appreciate it :D

Yes, this is a Starion. Yes, it is from FM4. No, I will NOT give up half way through this one

This post was edited by UltimateStance (2017-10-21 22:49, 34 days ago)
IIIIIIIII

Jfernando1

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#1029   2017-10-22 13:08          
Export lower based off the comparison between the last two heights, UltimateStance. I had to do the same thing while making the Covet chassis thing.

If that doesn't solve it, try using another mod as a base; rather than the Duhen, something like the Opel Manta 400 by Mike Shinoda, which is what the Covet thing I made is the based off of.
Click on it for RP.


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UltimateStance

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#1030   2017-10-22 13:13          
'based off the comparison of the last two heights'? What do you mean by that? I might try basing it off of something else as you say anyway.
IIIIIIIII

Jfernando1

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#1031   2017-10-22 13:19          
Like where the Duhen originally was (based off the fitment and ride height (height off the ground)). Then move it down relative to the size of the size of an object on the model (fender height, etc). I'd move it down, about the height of the fender.
Click on it for RP.


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thyago95

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#1032   2017-10-22 13:34          
stop say wrong things cuz
move ALL the 3d of the car on 3ds max to center or lower and dont use others mods to do a base for your mod, is better use one of the original cars of the game

UltimateStance

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#1033   2017-10-22 13:42          
Fixed! As it turns out the pivot wasn't centered in Max, so I centered it to the object and THEN zeroed all the positions. Now it's in the right place. Thanks for the help anyway :P

And I will use the Duhen, as it has the best wheel fitment without touching anything. I will move them properly though.
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pixelgalaxy

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#1034   2017-10-27 22:10          
so i'm using a full vstanced suspension setup but I cant find the spring hitbox. can anyone help me?

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ALAN

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#1035   2017-10-27 22:51          
It's commonly on ground under it, it's really tricky to get it right

SGD3S1GN

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#1036   2017-11-22 18:09          
Hey, can someone tell my, how to make transparent windows i MAP ?

Zortek

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#1037   2017-11-24 22:46          
hi i got problem with ae86 pack. i got it and cars works good, but i dont have parts of the engine in shop. i can buy whole engine but single parts dont exist in shop. HELP PLZ

yurisminator

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#1038   2017-11-24 23:44          
I have but one question for you, what is the meaning of life


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thor-04

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#1039   2017-11-25 01:09          
# Zortek : hi i got problem with ae86 pack. i got it and cars works good, but i dont have parts of the engine in shop. i can buy whole engine but single parts dont exist in shop. HELP PLZ

What SLRR version you have? and what version of the 86 you downloaded? (or just give me the direct link)

# yurisminator : I have but one question for you, what is the meaning of life