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stonedmonster
Posts: 466
Location: Australia Occupation: Age: V$: |
#1 2014-09-19 20:08 |
hey guys im gonna post stuff here that im making for slrr atm i am doing some rims and some small addons for a car
this is a calais international rim but i need to adjust it |
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g4tnt
Posts: 383
Location: Ireland Occupation: Age: 38 V$: |
#2 2014-09-19 20:11 |
good start man im hoping to start making some shiz soon myself after i get my pc running good
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its all about the mods
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stonedmonster
Posts: 466
Location: Australia Occupation: Age: V$: |
#3 2014-09-19 20:13 |
got any idea's on what i could add to a car i asked harrison a while ago about adding things to his ve but never go around to it because i was noob then
Added 5 hours 44 minutes later: could anyone give me some info and maybe textures to use for my reflections and when i texture the models it ends up completely invisible on one side when i render This post was edited by stonedmonster (2014-09-20 01:58, ago) |
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Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#4 2014-09-20 14:00 |
you need to select "2 sided" on the material editor, otherwise it will show the material only on polygons face
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razer11 |
#5 2014-09-20 17:19 |
# Bigg Boss93 : you need to select "2 sided" on the material editor, otherwise it will show the material only on polygons face Or you can flip the normals. |
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stonedmonster
Posts: 466
Location: Australia Occupation: Age: V$: |
#6 2014-09-20 23:41 |
ok slowly getting the hang of it
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hitman3695
Posts: 557
Location: Australia Occupation: hitman3695 Age: 109 V$: |
#7 2014-09-21 06:23 |
ERMERGERD Internationals
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Low is the way to go! |
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stonedmonster
Posts: 466
Location: Australia Occupation: Age: V$: |
#8 2014-10-30 15:31 |
anyone got any suggestions on what i could add to the ve (btw i have harrions permission) i have roughly 4 hours to create edit or modify parts for it
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David_2709
Posts: 1987
Location: Germany Occupation: Age: V$: 2750 |
#9 2014-10-30 20:00 |
PXRZ
Posts: 491
Location: Sweden Occupation: Proper fixin' up Age: V$: |
#10 2014-10-30 23:02 |
So how have you thought through the function of these mods? Complete addons able to be bolted on directly or scripted in at the mod(s) the parts are made for?
Added 3 minutes later: Me myself have experimented to make a complete addon bodykits package of the replacement bumper meshes for the old (probably the oldest of them all) Nissan 350Z mod that uses Daywhite81´s V6 engines. Might give you a hint of unusual concepts to ideas. |
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"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone "Sometimes i wonder if LocomanUSA is your relative, or even the same person..." - Bigg Boss93 "PXRZ: Lord of the Links" - Facepalm |
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stonedmonster
Posts: 466
Location: Australia Occupation: Age: V$: |
#11 2014-10-31 06:15 |
i may just do a widebody kit that looks bolt on but its not only covering parts of the side
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