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TommyTheBiker

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Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#1   2014-09-16 23:37          
Hi guys! This is the first time I write in this forum and I was thinking that show our WIP is the better way to introduce myself.

We (me + two friends) are tryin' to create a complete and customizable motorcycle for SLRR; the project is called TPB900: TPB means "Tuning Passion's Bike" (TP is the name of a car and bike tuning workshop owned by me and another member of the project), while 900 is the displacement (in cubic centimeters).

Bike is not finished yet: 3D modelling is complete, but we're still working on the scripting part for the running gear. You will have to be patient: when we started this project we were completely unexperienced with SLRR modding, so we encountered a lot of troubles. Plus, we do this just for hobby, we have to go to work and at the college, so we work at the project just occasionally. You will have to be patient, sorry.

BUT... we have a good news: the bike engine is complete and fully working! So, we decided to release it for now, to promote our project. I hope you will like it.

FEATURES
Displacement: 900cc
Peak shaft power: about 160 HP in stock conditions, with a little bit of tuning and using aftermarket parts it can reach about 185 HP
Peak shaft torque: about 120 Nm, about 135 with tuning and racing parts
N2O available, with unique 2.5 lbs bottle especially designed for motorbikes
30 stock engine parts
3 aftermarket parts (custom throttle bodies and N2O system)
Custom sounds (a bit crappy for now tough)

SPECS
Bugs: NONE with MWM afawk
Modelling specs: about 150K faces and 75K vertex
Release weight: about 17 MB uncompressed

PICS (click to enlarge)


IMPORTANT NOTES
Please consider that is only the 1.0 version of the engine; everything works, no known bugs and so on, but we're developing some cool other stuff (mainly other aftermarket/racing parts) that we will release probably after the rest of the bike.
Every feedback and suggestion are welcome!


ajlennox

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#2   2014-09-16 23:47          
This is really cool. It would be nice to see a bike in game. :D Could you post some pictures of the bike (if possible)?
Form is the Function

stonedmonster

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#3   2014-09-17 00:17          
the bike is on gom team its not to bad i havent seen it in a year tho

ajlennox

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#4   2014-09-17 00:23          
I know which bike you're talking about, but I think they are making a new one, I would download the one from GOM again, If it was still up :/
Form is the Function

TommyTheBiker

it
Posts: 7

Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#5   2014-09-17 01:02          
Yup, we made a first release @GOM a LOT of time ago, but it was nothing more than a frame with a bunch of crappy fairings. The current bike is way much different and better than that, because everything was almost re-made from scratch. Here's a quick preview:



Just a small remark. We want to do a "street legal" bike (with headlight, indicators, taillight, two seats, et cetera), so we're working on the fairing design in order to fit all that stuff. Front fairing especially is temporary, because it's hard to find a good position for headlight and front scoops, and we will probably have to edit it many times before reaching a good compromise.

(that is the reason why the airbox shape seems to be a little "chopped": first of all we need to create the air scoops on the fairing, then we'll fit the airbox intakes to the scoops)

Snowfox

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#6   2014-09-17 04:29          
This looks pretry good, it will get interesting on how it handles

Bigg Boss93

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#7   2014-09-17 05:24          
Ciao Tommy! :D Finalmente buone nuove, vedrò di provarlo non appena possibile, nel frattempo sono curioso di sapere una cosa, hai usato i suoni che ti ho passato o te ne sei procurato altri/registrati?

Spero di vedere anche la moto in gioco nel giro di poco tempo! :P

Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



Snowfox

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#8   2014-09-17 10:21          
Good Guy BB93, writes in his main language but still leaves an English translation :D

TommyTheBiker

it
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Location: Italy
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Age: 33
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#9   2014-09-17 10:49          
@BB93: Ciao :) We used some of the sounds you provided us, modifying them with Audacity (a free and open-source audio editing software). I tried to record my GSX-R, but we dont' have any "professional" recording stuff, so every time the mics becomes saturated (bike is too loud) :(

@Snowfox: the v1.0 will probably bend very slightly, or it won't bend at all; we're encountering some physics issues that are pretty hard to correct. Right now our priority is to release something nice-looking, drivable and bug-free asap; then, we will make updates improving the handling, in order to make the bike act as a real bike.

Coprone

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#10   2014-09-17 11:48          
if it can drift, it's all good. :)
no actually, nice idea. What's gonna be with the physics to bike stand up?

mh_design

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#11   2014-09-17 12:47          
Please add more details, some wires and etc.
And make version for little cars like Fiat 126, 600, mini cooper.

TommyTheBiker

it
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Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#12   2014-09-17 13:39          
@mh_design
Cable routing will necessarily be done after completing the fairings; if you have any idea for other details that could make the engine more realistic please tell us :)
Our goal is to release a bike, so for now I'm sorry to say that every engine update will be done esclusively for this purpose. After the release of the TPB v1.0, well, we will consider the possibility to create a "car version" for the engine (with different exhausts, no chain drive, etc).

@Coprone: Motorcylce-type tires have a "donut-like" shape, they are not flat

so a bike will necessairly fall without a stand. For this reason, we used some invisble meshes.

Bigg Boss93

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#13   2014-09-17 16:39          
inb4; the game doesnt recognize the tyre shape

the only way(i guess) to make it work as bike would be using ONE front wheel and TWO(very narrow from eachother) rear wheels so that once you stop it, it should stay vertical and when you run it should be unbalanced enough to tilt.. not sure if it would stay tilted halfway or end like a fish out of water tho xD
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



Coprone

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#14   2014-09-17 18:29          
# Bigg Boss93 : inb4; the game doesnt recognize the tyre shape

the only way(i guess) to make it work as bike would be using ONE front wheel and TWO(very narrow from eachother) rear wheels so that once you stop it, it should stay vertical and when you run it should be unbalanced enough to tilt.. not sure if it would stay tilted halfway or end like a fish out of water tho xD
I know that same system was used on one old Midtown Madness 2 bike mod, worked.

TommyTheBiker

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Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#15   2014-09-20 21:05          
Just for information: we've done some small fixes, including

-deleted dev stuff forgotten inside the release folder (new uncompressed weight: about 10.5 MB)
-new airbox (we've finally decided air scoops design)
-fixed some misspelling errors
-now you can adjust final reduction ratio by clicking on the front sprocket
-fixed a couple of texture errors (eg mufflers holes)

So, here comes the engine v1.1! Same download link as before, check first post.

Let us know if you have any bug report, suggestions etc

couger389

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#16   2014-09-21 01:38          
Im not sure the technical name of it but can you add like a tail end extension... Something like this
Will this fit in my honda? -Moog 2014

TommyTheBiker

it
Posts: 7

Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#17   2014-09-21 12:24          
A drag swingarm you mean?

sure, why not, it won't be difficult to create :)

mh_design

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#18   2014-09-21 13:38          
And where's dl link, am i f***ing blind

Holy Shit Man

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#19   2014-09-21 13:48          
# TommyTheBiker :

FJ

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#20   2014-09-21 14:57          
BUMP! This project is pretty old
Ehm...mmm I like Forza! (and BeamNG)

Holy Shit Man

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#21   2014-09-21 15:17          
BUMP! And that's beautyful. Author still wants to continue it

TommyTheBiker

it
Posts: 7

Location: Italy
Occupation: motorcycle mechanic
Age: 33
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#22   2014-09-21 15:34          
Yeah, we started the bike project a lot of time ago, but then because a huge lack of time, and some hardware failures, it was shut down.

Then, a few weeks ago, we've re-started the project almost from scratch; this time the developement is going much faster than before, so... this is it, this time we'll release a full-working bike, no matter what :)

Please note that this topic is intended to be focused only on the engine; after the completition of the running gear (right now we're debugging physics and scripts) we'll create another topic for it, so be patient :)

PS: thanks to KeeJay for having emphasized download link, I'll add it in my signature too :)