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JJayJameson

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#41   2014-09-03 00:08          
Great! :D i hope its better than version 2 :P
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BluExplosions

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#42   2014-09-03 02:45          
Doesn't having external.class files make loading slower? Because it has to import more .class files now.
Sorry for the newbie question. :D

JJayJameson

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#43   2014-09-03 03:50          
Btw 148 lines which 100 of em begin with // :D jk jk lol also is it really necessary to use an external java class file?
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mindeliszz

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#44   2014-09-03 05:17          
# JJayJameson : Great! :D i hope its better than version 2 :P

My released physics is just some edits to old slrr physics, it doesn't contain any of new stuff i found.

# BluExplosions : Doesn't having external.class files make loading slower? Because it has to import more .class files now.
Sorry for the newbie question. :D
no

# JJayJameson : Btw 148 lines which 100 of em begin with // :D jk jk lol also is it really necessary to use an external java class file?
Tyres will have new features and some fixed old calculations. External class will be used just to store functions.

This post was edited by mindeliszz (2014-09-03 07:17, ago)
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BluExplosions

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#45   2014-09-03 05:26          
Is your team actually a team?

chyrr

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#46   2014-09-03 06:51          
# BluExplosions : Is your team actually a team?
How gently :-)

mindeliszz

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#47   2014-09-03 07:06          
I'm alone with some help from BiggBoss

This post was edited by mindeliszz (2014-09-03 07:17, ago)
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ricout

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#48   2014-09-03 16:29          
Man im in love with your physics, congratulations !
Keep the good work ;)
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mindeliszz

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#49   2014-09-03 21:00          
# ricout : Man im in love with your physics, congratulations !
Keep the good work ;)
which one? already released physics or the one i'm working on? i'm rewriting whole tyre.java and i don't know what will i get, so don't mind videos in this thread :D
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David_2709

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#50   2014-09-03 21:31          
I had some fun drifting around in a E36 with a V6. I fucking love the physics! Good job!

JJayJameson

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#51   2014-09-04 03:19          
what are you planning to do on pressures? increase contact patch with lower pressures thus increasing grip and lower tire stiffness and vice versa with higher pressures?? also take account of tire wear variation with pressure if you didnt already...

After you have done this, are you intrested in improving engine, transmission,etc calculations because it seems like the hardest part is tires?... for example the turbo model for which boost should be proportional to intake pressure not RPM.
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BluExplosions

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#52   2014-09-04 04:50          
Could I help you guys? Right now im using a modified version of your physics with the Pacejka tyre shit included tweaked by me and also the other tyre stuff modified. I'm going to send you a PM of my tyre.java and use your own spring.java and shock absorber.java because that is what I use.

mindeliszz

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#53   2014-09-04 05:13          
# David_2709 : I had some fun drifting around in a E36 with a V6. I fucking love the physics! Good job!
thanks :)

# JJayJameson : what are you planning to do on pressures? increase contact patch with lower pressures thus increasing grip and lower tire stiffness and vice versa with higher pressures?? also take account of tire wear variation with pressure if you didnt already...
yes, this stuff :D idk about engine and transmision, i don't think i can do much.

# BluExplosions : Could I help you guys? Right now im using a modified version of your physics with the Pacejka tyre shit included tweaked by me and also the other tyre stuff modified. I'm going to send you a PM of my tyre.java and use your own spring.java and shock absorber.java because that is what I use.
tyre.java is beeing rewriten, so you can't do anything to help, but thanks.
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JJayJameson

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#54   2014-09-04 11:51          
I believe that if engine cant be fixed, at least the turbo is possible. in reality the boost produced does not depend on engine RPM(which is the case in SLRR) but on intake pressure so that everytime you lift the throttle you lose all your boost. if you see what i mean and ofc if want to do it.
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mindeliszz

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#55   2014-09-04 12:23          
I know what you mean, but i don't think it's possible to fix this.

Added 5 hours 54 minutes later:

news: tyre pressure changes tyre sidewall height :)

Added 7 minutes later:


btw, this works with tyre pressure at range from 0.3 to infinite :D

This post was edited by mindeliszz (2014-09-04 18:25, ago)
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Bigg Boss93

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#56   2014-09-04 18:32          
Great job bro! The max tyre wall size should be based on the *actualtyre*.java size, so that you can decrease but not increase(preventing hovering).

Also check up rims "spacer" java to see how update the pressure in real time(so without need to click on the body to update the scene). ;)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)



mindeliszz

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#57   2014-09-04 19:11          
thanks, just added updater, way cooler now xD
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Gastroker

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#58   2014-09-04 19:32          
# JJayJameson : I believe that if engine cant be fixed, at least the turbo is possible. in reality the boost produced does not depend on engine RPM(which is the case in SLRR) but on intake pressure so that everytime you lift the throttle you lose all your boost. if you see what i mean and ofc if want to do it.

Close but no, boost is dependent on exhaust pressure. :)


# mindeliszz : news: tyre pressure changes tyre sidewall height :)

btw, this works with tyre pressure at range from 0.3 to infinite :D

That's awesome! Should be great for drag slicks since they use lower pressures.

mindeliszz

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#59   2014-09-04 20:09          
well it doesn't change any other tyre properties YET :P
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Bigg Boss93

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#60   2014-09-04 20:24          
# Gastroker : Close but no, boost is dependent on exhaust pressure. :)
It is actually dependant from both, if exhaust gasses arent enough fast and the intake "room" is not enough small you wont have boost(because boost is equal to comprimed air which cant be gotten if some of the two above is missing). :P
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)



Gastroker

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#61   2014-09-04 20:57          
Well yes if you want to get more technical, it's dependent on a pressure ratio. It all has to do with volumetric efficiency. I probably should have said exhaust velocity instead of pressure. :)

JJayJameson

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#62   2014-09-04 23:49          
# Gastroker : Close but no, boost is dependent on exhaust pressure. :)
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PzyDuck

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#63   2014-09-05 00:05          
Ye, close enough to fill all page with that img.

JJayJameson

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#64   2014-09-05 00:25          
# PzyDuck : Ye, close enough to fill all page with that img.
on purpose i chose the biggest image i found :D
About tire physics, do you think it feels any closer to LFS? Or GT/Forza or even SL1

This post was edited by JJayJameson (2014-09-05 04:00, ago)
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mindeliszz

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#65   2014-09-05 14:47          
Handling is the last thing i'll do(or i'll leave this to BB93 xD). Now i'm working just on new features now.
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JJayJameson

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#66   2014-09-06 02:16          
make a list of whats done and whats left to be done.


like that we'll know how soon we can enjoy 'em.
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mindeliszz

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#67   2014-09-06 06:23          
it's a waste of time to make a list :D and i'm not sure if all features will work out and maybe i'll think of something more. that list would change constantly

Added 6 hours 37 minutes later:

update: now tyre sidewall height also depends on car weight. The weight on every wheel is calculated separately,that means removing engine mostly effects front wheels(if the engine is in front of course). Video coming soon

Added 5 minutes later:


thanks to Miran for showing how to get text output on screen :P

This post was edited by mindeliszz (2014-09-06 13:06, ago)
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ricout

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#68   2014-09-06 14:12          
Nicee bro, and about the version, im using that one you post here for download .
I spend all my day drifting in that shit xD
keep it !
EliteCustoms&BrCrew

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Gastroker

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#69   2014-09-06 17:40          
That's dope! Looks like you've made some good progress

mindeliszz

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#70   2014-09-09 16:02          
some news: tyre pressure changes contact patch and stiffness. But the main part is that i've fixed anti roll bars and believe me, it's working(same way like in BenyUK video with green s14). No video though
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Jesus Christ

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#71   2014-09-09 16:24          
Good stuff mate! Nice to see you finding new things and digging deeper into this game!
Why be a KING when you can be a GOD?!

mindeliszz

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#72   2014-09-09 17:01          
Thanks!:)

thought video would be good idea :D
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herings.fiufhart

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#73   2014-09-09 17:24          
^^nice job :D and love the sounds

mindeliszz

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#74   2014-09-09 20:50          
new soft suspension + anti roll bar :P
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David_2709

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#75   2014-09-09 20:52          
Video isn't avalible...

mindeliszz

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#76   2014-09-09 20:53          
it's uploading xD
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Gastroker

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#77   2014-09-09 21:36          
Looking good once again

Are you still working on tire grip? One of the things that always made SLRR seem cartoony is how even with like 80hp, the car will do a huge burnout and spins on every turn.

g4tnt

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#78   2014-09-09 21:37          
Looks like you have made a lot of progress mate good work, game will be a lot better for racing now and not just images lol
its all about the mods

Bigg Boss93

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#79   2014-09-09 22:00          
# Gastroker : Are you still working on tire grip? One of the things that always made SLRR seem cartoony is how even with like 80hp, the car will do a huge burnout and spins on every turn.
my citroen berlingo 90hp spins at every turn..(not joking)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)



mindeliszz

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#80   2014-09-10 05:40          
# Gastroker : Are you still working on tire grip? One of the things that always made SLRR seem cartoony is how even with like 80hp, the car will do a huge burnout and spins on every turn.
tyres are not done yet

Added 1 minute later:

# g4tnt : Looks like you have made a lot of progress mate good work, game will be a lot better for racing now and not just images lol
i hope it will work out how i expect :D
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